Basics of Virtual Reality

From the Discovery of Perspective to VR Glasses

(Autor)

Buch | Hardcover
XVI, 409 Seiten
2022 | 1st ed. 2021
Springer Berlin (Verlag)
978-3-662-64200-9 (ISBN)

Lese- und Medienproben

Basics of Virtual Reality - Armin Grasnick
128,39 inkl. MwSt

Today, the reality we know can be recorded and reproduced true to reality using technical processes. Space and time are recreated virtually as a copy in artificial reality. However, the reproduction of virtual reality is not limited to a mere copy of what exists. A visitor to the virtual space does not have to be content with the pixelated image of the old familiar, but can encounter unreal phenomena in the illusory world that never existed in real life or are even physically impossible. This enables an expansion of the recorded reality and allows the perception of surprisingly new perspectives.

A perspective denotes the perception of a fact from a certain point of view and corresponds to the way of looking at things. But a perspective is also the observation of a scene from a viewing position. From different perspectives the illusion of reality arises during the reproduction by observation. This vision is not based on imagination or hallucination, but is the basic function ofvirtual reality. 

This book describes the concepts, systems, and technologies used to create virtual reality from its ancient beginnings to the present, and provides a glimpse into a possible future.

This book is a translation of the original German 1st edition Grundlagen der virtuellen Realität by Armin Grasnick, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.


Armin Grasnick is a trained precision optician and holds a doctorate in optical engineering. In the 1990s, he began developing 3D display methods that do not require 3D glasses. Dr. Grasnick is the author of the book "3D without 3D glasses".

Introduction.- Discovery of Perspective.- Images of Light.- Virtual Illusions.- Virtual Spaces.- Concluding Remarks.- Index of Persons.

"The illustrations are generally from original sources and the survey of optical instruments and their histories is particularly good. These topics would seem to be of great interest to students of perception ... ." (Nicholas J. Wade, Perception, April 28, 2022)

“The illustrations are generally from original sources and the survey of optical instruments and their histories is particularly good. These topics would seem to be of great interest to students of perception … .” (Nicholas J. Wade, Perception, April 28, 2022)

Erscheinungsdatum
Zusatzinfo XVI, 409 p. 191 illus., 100 illus. in color.
Verlagsort Berlin
Sprache englisch
Maße 168 x 240 mm
Gewicht 883 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Schlagworte 3D • 4D • augmented reality • autostereoscopy • Camera obscura • Extended Reality • Eye • Holography • Hyperview • Laterna Magica • Lightfield • mixed reality • Perspective • Spatial images • stereoscopy • telepresence • Virtual Reality • Vision
ISBN-10 3-662-64200-X / 366264200X
ISBN-13 978-3-662-64200-9 / 9783662642009
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Schritt für Schritt zu Vektorkunst, Illustration und Screendesign

von Anke Goldbach

Buch | Hardcover (2023)
Rheinwerk (Verlag)
39,90
Die Kreativmaschine. Next Edition

von Martin Poschauko; Thomas Poschauko

Buch | Softcover (2024)
Verlag Hermann Schmidt
40,00