Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications - Gauthier Lafruit, Mehrdad Teratani

Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications

Buch | Hardcover
391 Seiten
2022
Institution of Engineering and Technology (Verlag)
978-1-78561-578-8 (ISBN)
169,95 inkl. MwSt
Inspired by MPEG-I and JPEG-PLENO standardization activities, this book is for readers who want to understand 3D representations and multi-camera video processing for novel immersive media applications. The authors address new challenges that arise beyond compression-only, such as depth acquisition and 3D rendering.
Virtual reality (VR) refers to technologies that use headsets to generate realistic images, sounds and other sensations that replicate a real-world environment or create an imaginary setting. VR also simulates a user's physical presence in this environment. In virtual reality, six degrees of freedom allows users to not only look around, but also to move around the virtual world and look from above, below or behind objects. To have a true VR experience, the hardware must provide six degrees of freedom, using both orientation tracking (rotational) and positional tracking (translation).


This book is addressed to video experts who want to understand the basics of 3D representations and multi-camera video processing to target new immersive media applications. Unlike single camera video coding, future VR technologies address new challenges that arise beyond compression-only, including the pre- and post-processing (depth acquisition and 3D rendering). This book is inspired by the MPEG-I (immersive media) and JPEG-PLENO (plenoptic media) standardization activities, and offers a glimpse of their underlying technologies.

Gauthier Lafruit is professor of multimedia at the Laboratory of Image Synthesis and Analysis (LISA), Université Libre de Bruxelles, Belgium. His work focuses on multi-camera 3D acquisitions, steadily evolving towards photo-realistic free-viewpoint navigation modalities and glasses-free 3D viewing. He is an IEEE senior member who is active in IEEE Circuits and Systems and IEEE Signal Processing Societies. Mehrdad Teratani is professor of Light Field Video Engineering at the Laboratory of Image Synthesis and Analysis (LISA), Université Libre de Bruxelles, Belgium. His research interests include 3D imaging systems with a focus on 3D image processing and compression, 3D media integration and immersive communication, robotics, intelligent video systems and computer vision. He is an IEEE senior member who is active in IEEE Circuits and Systems and IEEE Signal Processing Societies.

Chapter 1: Immersive video introduction
Chapter 2: Virtual reality
Chapter 3: 3D gaming and VR
Chapter 4: Camera and projection models
Chapter 5: Light equations
Chapter 6: Kinematics
Chapter 7: Raytracing
Chapter 8: 2D transforms for VR with natural content
Chapter 9: 3DoF VR with natural content
Chapter 10: VR goggles
Chapter 11: 6DoF navigation
Chapter 12: Towards 6DoF with image-based rendering
Chapter 13: Multi-camera acquisition systems
Chapter 14: 3D light field displays
Chapter 15: Visual media compression
Chapter 16: Conclusion and future perspectives

Erscheinungsdatum
Reihe/Serie Computing and Networks
Verlagsort Stevenage
Sprache englisch
Maße 156 x 234 mm
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 1-78561-578-5 / 1785615785
ISBN-13 978-1-78561-578-8 / 9781785615788
Zustand Neuware
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