Design Patterns in Modern C++20 - Dmitri Nesteruk

Design Patterns in Modern C++20

Reusable Approaches for Object-Oriented Software Design

(Autor)

Buch | Softcover
386 Seiten
2021 | 2nd ed.
Apress (Verlag)
978-1-4842-7294-7 (ISBN)
48,14 inkl. MwSt
Apply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs.



Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability.



What You Will Learn





Use creational patterns such as builder, factories, prototype and singleton
Implement structural patterns such as adapter, bridge, decorator, facade and more
Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more
Apply functional design patterns such as the Maybe Monad



Who This Book Is For



This book is for both beginner and experienced C++ developers.

Dmitri Nesteruk is a quantitative analyst, developer, course and book author, and an  occasional conference speaker.  His interests lie in software development and integration practices in the areas of computation, quantitative finance and algorithmic trading. His technological interests include C# and C++ programming as well high-performance computing using technologies such as CUDA and FPGAs. He has been a C# MVP since 2009.

1. Introduction.- Pt I Creational Patterns.- 2. Builder.- 3. Factories.- 4. Prototype.- 5. Singleton.- Pt II Structural Patterns.- 6. Adapter.- 7. Bridge.- 8. Composite.- 9. Decorator.- 10. Façade.- 11. Flyweight.- 12. Proxy.- Pt III Behavioral Patterns.- 13. Chain of Responsibility.- 14. Command.- 15. Interpreter.- 16. Iterator.- 17. Mediator.- 18. Memento.- 19. Null Object.- 20. Observer.- 21. State.- 22. Strategy.- 23. Template Method.- 24. Visitor.

Erscheinungsdatum
Zusatzinfo 11 Illustrations, black and white; XIV, 386 p. 11 illus.
Verlagsort Berkley
Sprache englisch
Maße 155 x 235 mm
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Mathematik / Informatik Informatik Software Entwicklung
Informatik Theorie / Studium Compilerbau
Schlagworte C++ • Code • C plus plus • CPP • Design • Engineering • Modern • Patterns • programming • Software • source • UML
ISBN-10 1-4842-7294-3 / 1484272943
ISBN-13 978-1-4842-7294-7 / 9781484272947
Zustand Neuware
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