Maya 6: The Complete Reference - Tom Meade, Shinsaku Arima

Maya 6: The Complete Reference

Buch | Softcover
672 Seiten
2004
McGraw-Hill Professional (Verlag)
978-0-07-222718-5 (ISBN)
42,95 inkl. MwSt
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Helps readers discover how to use Maya to produce believable content for film and TV, video games, Web design, and print. This book shows how to create movement with path, nonlinear, or procedural animation, and use dynamics to run simulations of natural phenomena to create animation.
Learn From the Maya Experts Who Create Special Effects for Today’s Blockbuster Movies

Discover how to use Maya to produce brilliant, believable content for film and TV, video games, Web design, and print. Maya instructors and special effects gurus Meade and Arima will show you everything you need to know to master Maya. Learn the entire production pipeline from easy-to-follow tutorials that will help you master modeling, texturing, animation, rendering, post-production, and much more.



Quickly understand core concepts of 3D production, and navigate the Maya interfaceCreate movement with path, nonlinear, or procedural animation, and use dynamics to run simulations of natural phenomena to create animationAdd realism with texturing, lighting, and renderingBuild controls to help you easily maneuver skeletonsModel hard surfaces and organic forms with NURBS, polygons, and subdivision surfacesApply post-production compositing applications such as After Effects, Combustion, and Shake
CD-ROM includes usable sample files that enhance the book’s tutorials

Tom Meade is a full-time Maya Instructor at The Academy of Art University in San Francisco. He has created 3D illustrations for Wired magazine and worked on numerous interactive CD-ROM games. For the past three years Meade has worked at 3D/FX training firm dvGarage, building video-based training products for the 3D market.

Shinsaku Arima is a Maya instructor and Visual FX artist. As a Trainer and Technical Director with ESC Entertainment, he did FX work on The Matrix: Revolutions. As FX Technical Director at The Orphanage, he has worked on The Day After Tomorrow and Sky Captain and the World of Tomorrow.

Alex Lindsay has worked in computer graphics for nearly 20 years. He did FX work on Star Wars: Episode I (at JAK Films and Industrial Light and Magic). Currently he is the Chief Architect of the Pixel Corps, a guild of media artists.

McGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide McGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide

Part I Introduction to Maya 1 Core Concepts 2 The Maya User Interface Part II 3D Modeling 3 Basic NURBS Modeling 4 Advanced NURBS Modeling 5 Polygon Modeling 6 Organic Modeling Part III Animation 7 Animation Basics 8 Deformers 9 Character Setup: Joints, Connections, and Kinematics 10 Character Setup: Character Controls 11 Character Setup: Binding Skin 12 Character Animation Part IV Texturing, Lighting, and Rendering 13 Texturing and Lighting Basics 14 Texturing in Practice 15 Painting in Maya 16 Rendering Part V Particles, Emitters, and Fields 17 Particles and Fields 18 Advanced Particle Systems and Effects 19 Rigid and Soft Body Dynamics Part VI Post-Production 20 Rendering for Post-Production 21 Compositing in Post-Production Appendix MEL Scripting

Erscheint lt. Verlag 16.7.2004
Reihe/Serie The Complete Reference
Zusatzinfo 250 Illustrations, unspecified
Sprache englisch
Maße 185 x 231 mm
Gewicht 1361 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Grafik / Design Maya
ISBN-10 0-07-222718-4 / 0072227184
ISBN-13 978-0-07-222718-5 / 9780072227185
Zustand Neuware
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