Learning and Collaboration Technologies: New Challenges and Learning Experiences
Springer International Publishing (Verlag)
978-3-030-77888-0 (ISBN)
A Blockchain-based Collaboration Framework for Teaching Material Creation.- Using Interactive Technology for Learning and Collaboration to Improve Organizational Culture: A Conceptual Framework.- A Social, Virtual and Open Model for Measuring Creativity.- Towards a New Tool for Individualized Content Delivery in Classrooms.- Open Educational Resources for Language Education: Towards the Development of an e-Toolkit.- Optimization to Automated Phonetic Transcription Grading Tool (APTgt) - Automatic Exam Generator.- Designing an App for Remotely Children's Spelling Assessment.- Digital Technologies Assisting Migrant Population Overcome Language Barriers: The Case of the EasyRights Research Project.- Learning Theories and Teaching Methodologies for the Design of Training in Digital Competence for Language Teachers: A Narrative Review.- The OPENLang Network Pedagogical Framework: Designing an Open and Collaborative Language Learning Environment for Erasmus+ KA1 Mobility Participants.- Research on the Design of E-education Application Interface Based on Kansei Engineering.- Create Children's Programming Teaching Aids with Chinese Characteristics: Provide A Method Framework to Assist Designers in Designing.- Auto-assessment of Teamwork and Communication Competences Improvement Applying Active Methodologies. Comparing Results between Students of First Academic Year in Architecture, Economics and Engineering Degrees.- Usability of Learning Management Systems for Instructors - the Case of Canvas.- Goals Matter: Changes in Metacognitive Judgments and their Relation to Motivation and Learning with an Intelligent Tutoring System.- WhatsApp or Telegram. Which is the Best Instant Messaging Tool for the Interaction in Teamwork? .- Effectiveness of System-Facilitated Metacognitive Monitoring Strategies on Learning in an Intelligent Tutoring System.- Digital Competence Assessment Survey for Language Teachers.- Japanese EFL Learners' Speaking Practice Utilizing Text-to-Speech Technology within a Team-Based Flipped Learning Framework.- Achieving Student Engagement in Learning: Utilizing a Rubric-Based Assessment System for Visualizing Learners' Self-, Peer, and Teacher Assessments.- Using the G Suite for Education in Language Teacher Education: Benefits and Challenges.- Nudge for Note Taking Assist System: A Learning Strategy Feedback System Among Learners Through Their Tablet.- To Explore the Influence of Single-Disciplinary Team and Cross-Disciplinary Team on Students in Design Thinking Education.- Effect of Presenting Co-occurrence Networks that Reflect the Activeness of Face-to-face Discussions.- User Perception of Wearables in Everyday Learning Contexts: The Impact of Prior Device Experience.- Usability Study of CARTIER-IA: a Platform for Medical Data and Imaging Management.
Erscheinungsdatum | 02.06.2021 |
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Reihe/Serie | Information Systems and Applications, incl. Internet/Web, and HCI | Lecture Notes in Computer Science |
Zusatzinfo | XXIII, 571 p. 158 illus., 124 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 902 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Schlagworte | Applications • Artificial Intelligence • Computer Networks • Computer Science • Computer systems • conference proceedings • Curricula • Data communication systems • Education • E-Learning • Engineering • Human-Computer Interaction (HCI) • Informatics • information systems • Internet • learning • Network Protocols • Online Learning • online systems • Research • Signal Processing • Teaching and learning • Teaching Practices • University |
ISBN-10 | 3-030-77888-6 / 3030778886 |
ISBN-13 | 978-3-030-77888-0 / 9783030778880 |
Zustand | Neuware |
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