Gamatography
Framing the Action
Seiten
2021
Productivity Press (Verlag)
978-1-4987-3613-8 (ISBN)
Productivity Press (Verlag)
978-1-4987-3613-8 (ISBN)
- Titel ist leider vergriffen;
keine Neuauflage - Artikel merken
This is a pragmatic book about solving design problems to improve the user experience based on the author's professional experience from developing camera systems, including the camera system for Journey, an award-winning PlayStation Network game. The book describes the principles of gamatography, provides examples demonstrating those principles, and addresses how the principles apply to all types of games. The author uses a 3D third-person game to serve as a case study for a complete camera system.
Interactive Cameras. The Ideals of Gamatography. Approaching the Subject. Taking Control. Finding Your Style. Seven Numbers. Developing Your Strategy. The Follow Camera. Hinting. Scripted Cameras. Maintaining Line-of-Sight. Cut! The Debug Camera. Simulation Sickness. Imitating Real Cameras. Cinematography Primer. 3D Math Primer. The Butler.
Erscheint lt. Verlag | 26.7.2021 |
---|---|
Verlagsort | Portland |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-4987-3613-0 / 1498736130 |
ISBN-13 | 978-1-4987-3613-8 / 9781498736138 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Schritt für Schritt zum perfekten Film: Videoschnitt, Effekte, Sound
Buch | Hardcover (2021)
Rheinwerk (Verlag)
49,90 €