Computer Graphics Programming in OpenGL with C++ - V. Scott Gordon, John L. Clevenger

Computer Graphics Programming in OpenGL with C++

Buch | Hardcover
514 Seiten
2021 | 2nd Revised edition
Mercury Learning & Information (Verlag)
978-1-68392-672-6 (ISBN)
85,95 inkl. MwSt
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Provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C, along with its theoretical foundations. The book is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills.

Gordon V. Scott : V. Scott Gordon is a computer science professor at California State University, Sacramento. Clevenger John L. : John L. Clevenger is a computer science professor at California State University, Sacramento.

1: Getting Started
2: The OpenGL Graphics Pipeline
3: Mathematical Foundations
4: Managing 3D Graphics Data
5: Texture Mapping
6: 3D Models
7: Lighting
8: Shadows
9: Sky and Backgrounds
10: Enhancing Surface Detail
11: Parametric Surfaces
12: Tessellation
13: Geometry Shaders
14: Other Techniques
15: Simulating Water
16: Ray Tracing
17: Stereoscopy
Appendix A: Installation and Setup for Windows (PC)
Appendix B: Installation and Setup for Macintosh
Appendix C: Using the Nsight Graphics Debugger
Index

Companion Files:
(also available for downloading by writing to the publisher at info@merclearning.com)


The source code for every program in the book, organized by chapter
The OBJ models used in the examples, and the various texture files
Cubemaps and skydomes for generating environments
Height maps and normal maps for achieving realistic detail
High resolution copies of all of the book's figures

Erscheinungsdatum
Sprache englisch
Gewicht 1311 g
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Web / Internet Web Design / Usability
ISBN-10 1-68392-672-2 / 1683926722
ISBN-13 978-1-68392-672-6 / 9781683926726
Zustand Neuware
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