Learn to Program with Kotlin - Tim Lavers

Learn to Program with Kotlin

From the Basics to Projects with Text and Image Processing

(Autor)

Buch | Softcover
375 Seiten
2021 | 1st ed.
Apress (Verlag)
978-1-4842-6814-8 (ISBN)
48,14 inkl. MwSt
Teach yourself programming starting with the basics and progressing to a series of exciting projects using Kotlin, one of today's hottest programming languages. This book starts with the absolute basics and then introduces just enough syntax to get into some fascinating projects. These include text processing: a statistical analysis of Jane Austen's novels, solving anagrams, and working with palindromes; image processing: cropping and resizing images, and pixel transformation; and computer vision: finding digits, parsing images, and reading speed signs.



The projects are developed in tiny steps and complete solutions are provided. Some of these projects include core data science concepts, giving you skills in one of the most important areas of modern programming. Along the way you’ll cover functional programming, object-oriented programming (OOP), refactoring, and writing unit tests.



After reading Learn to Program with Kotlin, you'll come away with practical insights and code to get you started right away with programming using Kotlin for your own projects. 



What You Will Learn





Gain the basics of Kotlin using the IntelliJ Java IDE
Implement OOP with Kotlin along with unit testing and code refactoring using a series of text-related projects
Harness functional programming with Kotlin by building an image-processing library
Write software to locate and read speed signs in photos

Who Is This Book For



Anyone who wants to learn how to program or code from scratch. Also great for experienced programmers who want to know more about Kotlin. 

Tim Lavers is a senior software engineer at KPMG with expertise in Java, Kotlin, and other programming languages employed for data engineering and enterprise software projects. He is also a mathematical hobbyist in his spare time. 

PART 1 - BASICS.- Chapter 1: Getting Started.- Chapter 2: Simple patterns.- Chapter 3: Arrays and loops.- Chapter 4: Binary choices.- Chapter 5: Integers.- Chapter 6: Values and variables.- Chapter 7: Strings.- Chapter 8: Data structures.- Chapter 9: The file system.- PART II - TEXT.- Chapter 10: Project Austen.- Chapter 11: Anagrams.- Chapter 12: Palindromes.- Chapter 13: Word switch.- PART III - IMAGES.- Chapter 14: Color pictures.- Chapter 15: Pixel transformations.- Chapter 16: Cropping and resizing images.- Chapter 17: Project Dino.- PART IV - VISION.- Chapter 18: Overview.- Chapter 19: Finding digits.- Chapter 20: Parsing the images.- Chapter 21: Reading speed signs.

Erscheinungsdatum
Zusatzinfo 126 Illustrations, color; 12 Illustrations, black and white; XVI, 375 p. 138 illus., 126 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Schlagworte Beginning • Code • Computer Science • computer vision • CS • CV • Data Science • Engineering • Java • JVM • Kotlin • learn to • Program • Software • source • Teach
ISBN-10 1-4842-6814-8 / 1484268148
ISBN-13 978-1-4842-6814-8 / 9781484268148
Zustand Neuware
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