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Voices That Matter

iOS Developers Conference Session: Getting the Most Out of Cocos2D: Performance Tips and Tricks

Rod Strougo (Autor)

2011
Addison Wesley (Hersteller)
978-0-13-298012-8 (ISBN)
18,65 inkl. MwSt
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Game development is full of creativity and fun. Trying to figure out why your game slows to a crawl on a new iPhone is not. In this session you will learn some of the common performance killers in game development with Cocos2D and how to solve them. You will start with a quick overview of Cocos2D, some basics on the framework internals, and then dive into examples to build up your skills in cranking your game performance up to 11. In the first part of the session you will learn the top 10 tips and tricks to getting the most performance out of Cocos2D, and then dive into live examples of using Instruments to isolate performance bottlenecks in your own games. Anyone with basic iPhone and Objective-C experience can follow along; some beginner level exposure to Cocos2D would be helpful but not required.



Conference attendees said this about the session:



Best presentation all day.
Rod, you really know your stuff. Thanks!
Rod's talk was a lot of fun and firmly grounded in DEMONSTRABLE theory.

Rod is the founder and lead developer of the studio Prop Group, www.prop.gr. Rod's journey in physics and games started way back with an Apple ][ writing games in Basic. These days Rod enjoys helping others get started on their paths to making games. Originally from Rio de Janeiro, Rod lives in Atlanta, GA with his wife and two sons. Rod is the author of Learning Cocos2D: A Hands-On Guide to Building iPhone and iPad Games with Cocos2D, Box2D, and Chipmunk.

Erscheint lt. Verlag 29.12.2011
Verlagsort Boston
Sprache englisch
Themenwelt Informatik Software Entwicklung Mobile- / App-Entwicklung
ISBN-10 0-13-298012-6 / 0132980126
ISBN-13 978-0-13-298012-8 / 9780132980128
Zustand Neuware
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