Understanding Flash MX 2004 ActionScript 2
Basic techniques for creatives
Seiten
2003
Focal Press (Verlag)
978-0-240-51931-9 (ISBN)
Focal Press (Verlag)
978-0-240-51931-9 (ISBN)
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With step-by-step techniques and visual examples, this book shows you how to build up your ActionScripting skills quickly and effectively. It provides explanations and examples of why and how ActionScript can simplify Flash production and expand your design possibility. It is of interest to those studying multimedia and information technology.
Step-by-step techniques, illustrated with highly visual examples throughout the book, show you how to build up your ActionScripting skills quickly and effectively. A support website (www.sprite.net/understanding) provides all the content you need to try out the techniques shown in the book for yourself.
Ideal for those studying multimedia and information technology and anyone who wants to produce highly effective online interactive content. This guide gives you all you need to ensure you have a firm foundation of knowledge on how to use ActionScript creatively so you can produce professional results.
Step-by-step techniques, illustrated with highly visual examples throughout the book, show you how to build up your ActionScripting skills quickly and effectively. A support website (www.sprite.net/understanding) provides all the content you need to try out the techniques shown in the book for yourself.
Ideal for those studying multimedia and information technology and anyone who wants to produce highly effective online interactive content. This guide gives you all you need to ensure you have a firm foundation of knowledge on how to use ActionScript creatively so you can produce professional results.
Managing Director of Sprite Interactive Ltd, UK a new media agency, and previously Creative Director with Disney and Buena Vista International.
ActionScript Basics: An introduction to ActionScript programming tools in Flash MX, Constructing and sharing ActionScript, Learning about events and handlers; ActionScript Fundamentals: Variables, if, for and while loops, Functions and Arrays; Object Fundamentals: Keyboard Object, Sound Object, Color Object, XML Object; Working with Components: Components, Trivia Quiz game build using components; Game building: Goose game, ActionScript-driven Effects and Techniques; Appendices: ActionScript terminology, Key code values.
Erscheint lt. Verlag | 22.12.2003 |
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Verlagsort | Oxford |
Sprache | englisch |
Maße | 189 x 246 mm |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
ISBN-10 | 0-240-51931-0 / 0240519310 |
ISBN-13 | 978-0-240-51931-9 / 9780240519319 |
Zustand | Neuware |
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