Beginning Game AI with Unity - Sebastiano M. Cossu

Beginning Game AI with Unity

Programming Artificial Intelligence with C#
Buch | Softcover
143 Seiten
2020 | 1st ed.
Apress (Verlag)
978-1-4842-6354-9 (ISBN)
58,84 inkl. MwSt
Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.

AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.

What You Will Learn

Understand the fundamentals of AI
Create gameplay-based AI to address navigation and decision-making problems
Put into practice graph theory and behavior models
Address pathfinding problems
Use the A* algorithm, the deus ex machina of pathfinding algorithms
Create a mini stealth game


Who This Book Is For
Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games

Sebastiano Cossu is a software engineer and game developer. He studied computer science at the University of Rome "La Sapienza". He is currently working as Game UI Developer at Feral Interactive Ltd. in London. He wrote the Apress book, Game Development with GameMaker Studio 2.

Chapter 1:  Introduction.- Chapter 2:  The Basics.- Chapter 3: Paths and Waypoints.- Chapter 4: Navigation.- Chapter 5: Behaviors.

Erscheinungsdatum
Zusatzinfo 75 Illustrations, black and white; XIV, 143 p. 75 illus.
Verlagsort Berkley
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Schlagworte Artificial Intelligence • behavior models • C# • Decision Making • Games • pathfinding • UNITY
ISBN-10 1-4842-6354-5 / 1484263545
ISBN-13 978-1-4842-6354-9 / 9781484263549
Zustand Neuware
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