Handbook of Digital Image Synthesis - Vincent Pegoraro

Handbook of Digital Image Synthesis

Scientific Foundations of Rendering
Buch | Softcover
838 Seiten
2020
CRC Press (Verlag)
978-0-367-65819-9 (ISBN)
53,60 inkl. MwSt
The Handbook of Digital Image Synthesis constitutes a comprehensive reference guide in the rapidly-developing field of computer graphics, whose applications span not only the movie and gaming industries, but also digital marketing, industrial and architectural design, virtual-environment simulators, and medical imaging. This resource prov
The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process.



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Key Features:










Provides unified coverage of the broad range of fundamental topics in rendering







Gives in-depth treatment of the basic and advanced concepts in each topic







Presents a step-by-step derivation of the theoretical results needed for implementation







Illustrates the concepts with numerous figures and computer-generated images







Illustrates the core algorithms using platform-independent pseudo-code

Vincent Pegoraro is a scientific author whose research interests lie in physically-based rendering, on which he has published scholarly articles in the fields of both graphics and visualization. He completed his post-doctoral fellowship at Saarland University, with the Multimodal Computing and Interaction(M2CI) Cluster of Excellence and the Intel Visual Computing Institute VCI). Dr. Pegoraro earned a PhD degree in computer science from the University of Utah, where he carried out research at the Scientific Computing and Imaging (SCI) Institute, and interned within the R&D department of Lucasfilm - Industrial Light & Magic (ILM). Before his doctorate, he worked on virtual simulators as an engineer at the Center for Integration of Medicine & Innovative Technology (CIMIT) and as an intern at LIFL/INRIA.

Chapter 1 Introduction.



Chapter 2 Elementary Algebra & Calculus.



Chapter 3 Linear Algebra.



Chapter 4 Monte Carlo Methods.



Chapter 5Signal Theory.



Chapter 6 Analytic Surfaces.



Chapter 7 Implicit Surfaces.



Chapter 8 Parametric Curves & Surfaces.



Chapter 9 Indexing Structures.



Chapter 10 Visible Light.



Chapter 11 Participating Media.



Chapter 12 Surface Reflectance.



Chapter 13 Light Transport.



Chapter 14 Analytic Methods.



Chapter 15 Deterministic Methods.



Chapter 16 Stochastic Methods.



Chapter 17 Statistic Methods.



Chapter 18 Image-Forming Optical Systems.



Chapter 19 Visual Perception.



Chapter 20 Color Science.



Chapter 21 HDR Imaging.

Erscheinungsdatum
Verlagsort London
Sprache englisch
Maße 210 x 280 mm
Gewicht 2050 g
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
ISBN-10 0-367-65819-4 / 0367658194
ISBN-13 978-0-367-65819-9 / 9780367658199
Zustand Neuware
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