C++20 for Lazy Programmers
Apress (Verlag)
978-1-4842-6305-1 (ISBN)
With this unique method, you’ll stretch your abilities with a variety of projects, including your own C++ arcade game. You'll construct your own classes, templates, and abstract data types. After reading and using this book you’ll be ready to build real-world C++ applications and game projects on your own.
What You Will Learn:
The brand-new C++20 standard
Programming graphics and games with the SDL library, using SSDL, the "Simple SDL" wrapper library
How to use the most common C++ compilers -- Visual Studio for Windows, and g++ (with Unix or MinGW) -- and their associated debuggers
“Anti-bugging” for easy fixes to common problems
Sound practices for becoming a productive programmer
How to make your own big projects, including a C++-based arcade game
The built-in Standard Template Library (STL) functions and classes for easy and efficient programming
Powerful data types including strings, stacks, vectors, and linked lists -- not by reading about them but by building them -- preparing you further for a career in programming
Who This Book Is For
All who are new to C++, either self-learners or students in college-level courses.
Will Briggs, PhD is a professor of computer science at the University of Lynchburg in Virginia. He has 20+ years of experience teaching C++, 12 of them using earlier drafts of this book, and about as many years teaching other languages including C, LISP, Pascal, PHP, PROLOG, and Python. His primary focus is teaching of late while also active in research in artificial intelligence.
1Getting started.- 2Images and sound.- 3Math: types, operations, consts, and math functions.- 4Mouse, and if.- 5Loops and text input.- 6Algorithms and the development process.- 7Functions.- 8Functions (Continued).- 9Using the debugger.- 10Arrays and enum class.- 11Animation with structs and sprites.- 12Building your own arcade game: input, collisions, and putting it all together.- 13Standard I/O and file operations.- 14Character arrays and dynamic memory (pointers).- 15Classes: the basics.- 16Classes, continued.- 17Operators, and destructors.- 18Exceptions, recursion, and O notation.- 19Classes, continued: inheritance.- 20Template functions and classes.- 21Multiple inheritance and virtual functions.- 22Linked lists.- 23The Standard Template Library (STL).- 24Building bigger projects.- 25History.- 26Esoterica (recommended).- 27Esoterica (not so recommended).- 28C.- 29Moving on with SDL.- Appendices.- A.Help With Setup.- B.Operators.-C.ASCII codes.- D.Fundamental Types.- E.Escape Sequences.- F.Basic C Standard Library.- G. Common Debugger Commands.- H. SSDL Reference
Erscheinungsdatum | 28.12.2020 |
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Zusatzinfo | 198 Illustrations, black and white; XXVII, 677 p. 198 illus. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Schlagworte | C++ • C++20 • Code • Computer Science • C plus plus • CS • Development • Game • object oriented • OO • programming • Software • source • Textbook |
ISBN-10 | 1-4842-6305-7 / 1484263057 |
ISBN-13 | 978-1-4842-6305-1 / 9781484263051 |
Zustand | Neuware |
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