Digital Design for Kids - Rubens Cantuni

Digital Design for Kids

Deliver User Experiences That Delight Kids, Parents, and Teachers

(Autor)

Buch | Hardcover
2021 | 1st ed.
Apress (Verlag)
978-1-4842-6286-3 (ISBN)
48,14 inkl. MwSt

1.Introduction 1.      About this book2.      Common questions3.      Screen-time, ethical approach to design2.      Why apps for kids3.      Before you start: know the industry2.      Kinds of apps and their requirements. 3.      Digital toys are not videogames5.      Where to find ideas

1.      Within the screen

2.      Outside of the screen

3.      Observation

4.      Your target audience(s) 1.      designers2.      teacher advisors3.      developers4.      artists5.      marketing and product6.      Concept 1.      Which device? 

1.      Mobile apps

2.      Web apps

3.      pros and cons

4.      Progressive Web Apps

5.      So, what should I choose?

6.      Choosing the right device according to kids age2.      Not just mobile devices. The smartboard.

1.      Designing for interactive boards

3.      It’s hard to think like kids4.      What to teach?

5.       Apps to learn coding

6.       Passive vs. active learning

7.      UX and interaction challenges 3.      Young kids can’t read. How to solve it?4.      Kids-friendly navigation 5.      Attention span. Help to focus6.      Gamification1.      Motivation

2.      Some famous examples

3.      Gamification components

4.      Best practices

7.      Safety measures. Parental gates and more

8.      UI design 1.      Flat or skeuomorphic?

2.      Palette

3.      Iconography

4.      Typography

5.      Buttons and other components6.      Feedbacks: animations and sounds

9.      User testing with kids 1.      A known environment2.      The value of observation. Read behind the lines3.      Validate assumptions with parents and teachers 1.       Business models1.      Free app2.      Paid app3.      Subscription app4.      In-App Purchases2.       Intellectual property boost3.      Make your characters: fundamentals of character design4.      Certifications and standards5.      Teachers as ambassadors6.      Specific blogs and publications7.      Mind the store reviews!8.      Awards

11.  Outside of the screen

Erscheinungsdatum
Zusatzinfo Approx. 150 p.
Verlagsort Berkeley
Sprache englisch
Maße 155 x 235 mm
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Software Entwicklung User Interfaces (HCI)
Schlagworte Active learning • children • Design • Digital toys • Education • Edutainment • Gamification • passive learning • UI • UX
ISBN-10 1-4842-6286-7 / 1484262867
ISBN-13 978-1-4842-6286-3 / 9781484262863
Zustand Neuware
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