Making Smart Cities More Playable
Springer Verlag, Singapore
978-981-13-9767-7 (ISBN)
This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.
Anton Nijholt studied mathematics and computer science at the Technical University of Delft, the Netherlands and received a Ph.D. in theoretical computer science from the Vrije Universiteit, Amsterdam, in 1980. Currently a Professor of Computer Science in the Human Media Interaction Group, University of Twente, Enschede, the Netherlands, he has held previous positions at various universities in the Netherlands and abroad. His main research interests are in entertainment computing, multimodal interaction, affective computing, and brain–computer interfacing. He has produced hundreds of scientific publications, including (edited) books on the history of computing, language processing, and brain–computer interfacing. Recently he has edited two books: Playable Cities and Brain Art, both with Springer. He has been a Guest Editor for Journal on Multimodal User Interfaces, International Journal of Arts and Technology, Entertainment Computing, International Journal of Creative Interfaces and Computer Graphics (IJCICG) and Brain–Computer Interfaces. In addition, Professor Nijholt has served as Program Chair and General Chair for the leading international conferences on affective computing, multimodal interaction, virtual agents, and entertainment computing.
Erscheinungsdatum | 17.08.2020 |
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Reihe/Serie | Gaming Media and Social Effects |
Zusatzinfo | 119 Illustrations, color; 5 Illustrations, black and white; XI, 377 p. 124 illus., 119 illus. in color. |
Verlagsort | Singapore |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Informatik ► Software Entwicklung ► User Interfaces (HCI) |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Mathematik / Informatik ► Mathematik ► Angewandte Mathematik | |
Technik | |
Schlagworte | Affective Cities • Entertainment Computing • Human-Computer interaction • multimodal interaction • Pervasive Computing • Playable Cities • sensor network • smart cities • ubiquitous computing • Urban Games |
ISBN-10 | 981-13-9767-8 / 9811397678 |
ISBN-13 | 978-981-13-9767-7 / 9789811397677 |
Zustand | Neuware |
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