Creating Game Environments in Blender 3D
Learn to Create Low Poly Game Environments
Seiten
2020
|
1st ed.
Apress (Verlag)
978-1-4842-6173-6 (ISBN)
Apress (Verlag)
978-1-4842-6173-6 (ISBN)
Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. You’ll export and import game assets as well as look at open-source game engines that will work with your game assets. Creating Game Environments in Blender 3D introduces the power of Blender 3D when creating a low poly game environment.
The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you’re likely to work on. You’ll also take a brief look at Blender's background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available.
This book shows you the exciting side of creating a game environment while showing the power of Blender. After reading it, you will feel confident about creating a game environment.
What You Will Learn
Use Blender to create low poly game environments
Work with the common Blender tools for game environment design and development
Discover how to use Blender features in depth Compare the Eevee and Cycles game engines
Who This Book Is For
Game environment artists who want to use Blender 3D to create a game environment. Some previous exposure to game design and development would be helpful, but not required.
The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you’re likely to work on. You’ll also take a brief look at Blender's background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available.
This book shows you the exciting side of creating a game environment while showing the power of Blender. After reading it, you will feel confident about creating a game environment.
What You Will Learn
Use Blender to create low poly game environments
Work with the common Blender tools for game environment design and development
Discover how to use Blender features in depth Compare the Eevee and Cycles game engines
Who This Book Is For
Game environment artists who want to use Blender 3D to create a game environment. Some previous exposure to game design and development would be helpful, but not required.
Ezra Thess Mendoza Guevarra graduated with a bachelor of science in information technology from STI College, the Philippines. Though she graduated with knowledge in web development, her passion for the arts that started in her childhood never faded away. In 2016, she got interested in 3D modeling. Despite being epileptic, she continues to pursue her dreams and “break the walls”. A researcher and a passionate artist, Ezra is currently using her skills as both freelance writer and artist.
Chapter 1: Getting Started.- Chapter 2: Let’s Create!.- Chapter 3: Color It!.- Chapter 4: Texture It!.- Chapter 5: The Finale.
Erscheinungsdatum | 26.10.2020 |
---|---|
Zusatzinfo | 241 Illustrations, black and white; XVII, 243 p. 241 illus. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
Schlagworte | Blender • Colors • eevee • Game environment • High poly • Lighting • Low poly |
ISBN-10 | 1-4842-6173-9 / 1484261739 |
ISBN-13 | 978-1-4842-6173-6 / 9781484261736 |
Zustand | Neuware |
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