Introdution to Level Design for PC Games
Charles River Media
978-1-58450-205-0 (ISBN)
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Andy Clayton (Los Angeles, CA) is an experienced animator and 3D content producer. He is currently an instructor at the Art Institute of California Los Angeles, where he teaches a variety of animation courses and runs the motion capture studio. He has also developed customized courses for animators at major studios, including Virgin Interactive Entertainment, Universal Studios Creative, and Walt Disney Imagineering. He has worked exclusively with 3ds max for over 9 years.
Introduction; Introduction to gmax; Creating Tetrain and a Spawn Base; The Launch Pad; Creating a Factory Building; UVW Mapping and Texturing in Depth; Creating Game Textures; Dungeon Siege - Siege Max; Unreal Tournament 2003; Quake - Tempest and Radiant; Counterstrike - Hammer, Medal of Honor
Erscheint lt. Verlag | 31.12.2003 |
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Zusatzinfo | Illustrations |
Verlagsort | Hingham |
Sprache | englisch |
Maße | 189 x 235 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
ISBN-10 | 1-58450-205-3 / 1584502053 |
ISBN-13 | 978-1-58450-205-0 / 9781584502050 |
Zustand | Neuware |
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