Introdution to Level Design for PC Games - Andy Clayton

Introdution to Level Design for PC Games

Andy Clayton (Autor)

Media-Kombination
350 Seiten
2003
Charles River Media
978-1-58450-205-0 (ISBN)
44,35 inkl. MwSt
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Extending the shelf life and appeal of games is becoming easier and easier for game players. By including game editors and other tools directly in the game, developers have made it possible for players to modify games with their own characters, levels, and other assets. This text is designed to help game enthusiasts make the transition from player to creator by teaching the fundamentals of creating levels, and the key aspects of game design. Using "gmax", Discreet's free game editork, users learn everything necessary for creating and compiling their own levels. Not only should users get more gameplay, but they can learn the skills necessary to become a highly-marketable level creator.

Andy Clayton (Los Angeles, CA) is an experienced animator and 3D content producer. He is currently an instructor at the Art Institute of California Los Angeles, where he teaches a variety of animation courses and runs the motion capture studio. He has also developed customized courses for animators at major studios, including Virgin Interactive Entertainment, Universal Studios Creative, and Walt Disney Imagineering. He has worked exclusively with 3ds max for over 9 years.

Introduction; Introduction to gmax; Creating Tetrain and a Spawn Base; The Launch Pad; Creating a Factory Building; UVW Mapping and Texturing in Depth; Creating Game Textures; Dungeon Siege - Siege Max; Unreal Tournament 2003; Quake - Tempest and Radiant; Counterstrike - Hammer, Medal of Honor

Erscheint lt. Verlag 31.12.2003
Zusatzinfo Illustrations
Verlagsort Hingham
Sprache englisch
Maße 189 x 235 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-58450-205-3 / 1584502053
ISBN-13 978-1-58450-205-0 / 9781584502050
Zustand Neuware
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