Developing Inclusive Mobile Apps (eBook)
XVII, 342 Seiten
Apress (Verlag)
978-1-4842-5814-9 (ISBN)
By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole-23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard.
To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities-mental or physical-and how to create a better experience for everyone.
Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances.- Create mobile experiences that work for as many people as possible
- Incorporate a worldview of accessibility and customer service into your design
- Work with accessibility tools and techniques commonly available for developers
Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anybody working in mobile.
Rob Whitaker is an iOS software development engineer at Capital One UK with a passion for improving digital experiences for everyone. He actively observes how people use technology, and considers how we can all make those interactions better. Currently he's working on a project to make the Capital One UK app the first mobile app certified by the RNIB (Royal National Institute for Blind People).
By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole-23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard.To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities mental or physical and how to create a better experience for everyone.Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatesttools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances.What You'll LearnCreate mobile experiences that work for as many people as possibleIncorporate a worldview of accessibility and customer service into your design Work with accessibility tools and techniques commonly available for developersWho This Book Is ForMobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anybody working in mobile.
Erscheint lt. Verlag | 25.4.2020 |
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Zusatzinfo | XVII, 342 p. 117 illus. |
Sprache | englisch |
Themenwelt | Informatik ► Betriebssysteme / Server ► Macintosh / Mac OS X |
Mathematik / Informatik ► Informatik ► Netzwerke | |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Schlagworte | Accessibility • Android • Disability • Inclusion • Ios • Kotlin • SWIFT • Talkback • voiceover |
ISBN-10 | 1-4842-5814-2 / 1484258142 |
ISBN-13 | 978-1-4842-5814-9 / 9781484258149 |
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