The Complete Guide to Blender Graphics - John M. Blain

The Complete Guide to Blender Graphics

Computer Modeling & Animation

(Autor)

Buch | Hardcover
550 Seiten
2020 | 6th edition
CRC Press (Verlag)
978-0-367-55361-6 (ISBN)
149,60 inkl. MwSt
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Blender is a free Open Source 3D Computer Modeling and Animation Suite incorporating – Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.
The book provides instruction for New Users starting at the very beginning.
Instruction is presented in a series of chapters incorporating visual reference to theprogram's interface.
The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program.
Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.

John M. Blain has become a recognised expert in Blender having 5 successful prior editions of this book to date. John became enthused with Blender on retirement from a career in Mechanical Engineering. The Complete Guide to Blender Graphics originated from personal notes compiled in the course of self learning. The notes were recognised as an ideal instruction source by Neal Hirsig, Senior Lecturer (Retired) at Tufts University. Neal encouraged publication of the First Edition and in doing so is deserving of the author's gratitude. Gratitude must also be extended to the author's wife Helen for her continuing encouragement and patience as new editions of the book are compiled.

Introduction

Download and Installation

The Author

Acknowledgements

Preamble

CH01 Understanding the Interface

CH02 Editors and Workspaces

CH03 Navigate and Save

CH04 Objects in the 3D View Editor

CH05 Editing Objects

CH06 Editing Tools

CH07 Modifiers

CH08 Editing with Generate Modifiers

CH09 Editing with Deform Modifiers

CH10 Editing Using Curves

CH11 Editing Techniques and Examples

CH12 The Outliner and Collections

CH13 3D Text

CH14 Viewport Shading

CH15 Scene Lighting and Cameras

CH16 Nodes – Materials and Textures

CH17 Rendering

CH18 Animation

CH19 Constraints

CH20 Armature and Character Rigging

CH21 Shape Keys and Action Editors

CH22 Particle Systems

CH23 Physics and Simulation

CH24 Dynamic Paint

CH25 Installing Add-Ons

CH26 Grease Pencil – 2D Animation

CH27 Video Sequence Editor

CH28 Drivers

CH29 Cycles Render

CH30 Internet Resources

Appendix A

Index

Erscheinungsdatum
Verlagsort London
Sprache englisch
Maße 191 x 235 mm
Gewicht 1714 g
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 0-367-55361-9 / 0367553619
ISBN-13 978-0-367-55361-6 / 9780367553616
Zustand Neuware
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