Reconceptualizing the Digital Humanities in Asia
Springer Verlag, Singapore
978-981-15-4641-9 (ISBN)
"This is a well-written book, and I enjoyed reading it. The first impression of the book is that it is very innovative - a down-to-the-earth academic volume that discusses digital culture."
- Professor Anthony Fung, Professor, Director, School of Journalism and Communication, The Chinese University of Hong Kong
"This book has contributed to the existing field of humanities by informing new forms of representation and interpretations, and how digitization may change cultural practices. There is comprehensive information on how the humanities in the digital age can be applied to a wide range of subjects including art, literature, film, pop music, music videos, television, animation, games, and internet culture."
- Dr Samuel Chu, Associate Professor, The Faculty of Education, The University of Hong Kong
Dr Kaby Wing-Sze Kung obtained her Doctoral Degree from School of Oriental and African Studies, University of London. She is currently an Assistant Professor of English and Comparative Literature at the School of Arts and Social Sciences, The Open University of Hong Kong. Her research interests are Chinese Feminism, Chinese-Western Comparative Literature, Modern and Contemporary Chinese Literature and Film, as well as Chinese Diasporic Writing and Film.
Chapter 1. Museum Narration: a Memory-Driven Storyscape.- Chapter 2. Gazing of the Wuxia Body: Digital Visual Effects, Looking Relations, and Peter Chan’s Wu Xia (2011).- Chapter 3. Cinematic Contemplation Online: The Art and Philosophy of Life-world Series (2017).- Chapter 4. Surrealism in 4D.-Part 2. Gender in the Digital Age.- Chapter 5. Ana Clara Oliveira Santos Garner Selfies: Putting The “Me” Into Media.- Chapter 6. Discussion of Web Literature: Feminist and Post-Feminist Ideas on Hong Ying’s Blog.- Chapter 7. Visual Manipulation of East Asian Women in American Pop Female Performances.- Part 3. Media Engagement in the Digital Age.- Chapter 8. Electromagnetic Unconscious.-Chapter 9. The Digital Entanglement of Humanities, Literary and Storytelling.- Chapter 10. Dimensional Game Design: Perceptions of Character Design Appeal beyond Pixel Art.- Chapter 11. Reconceptualization of Historic Reality: Dōjin Game San Guo Zhi Jiang Wei zhuan as the Case Study.
Erscheinungsdatum | 21.09.2020 |
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Reihe/Serie | Digital Culture and Humanities ; 2 |
Zusatzinfo | 11 Illustrations, black and white; XIV, 198 p. 11 illus. |
Verlagsort | Singapore |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Schulbuch / Wörterbuch ► Unterrichtsvorbereitung ► Unterrichts-Handreichungen |
Geisteswissenschaften ► Sprach- / Literaturwissenschaft ► Anglistik / Amerikanistik | |
Geisteswissenschaften ► Sprach- / Literaturwissenschaft ► Literaturwissenschaft | |
Informatik ► Office Programme ► Outlook | |
Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
Sozialwissenschaften ► Pädagogik | |
ISBN-10 | 981-15-4641-X / 981154641X |
ISBN-13 | 978-981-15-4641-9 / 9789811546419 |
Zustand | Neuware |
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