Games Girls Play
Contexts of Girls and Video Games
Seiten
2020
Lexington Books (Verlag)
978-1-4985-5458-9 (ISBN)
Lexington Books (Verlag)
978-1-4985-5458-9 (ISBN)
This book examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games, as well as the discourses surrounding girls and video games.
Games Girls Play examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls’ involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.
Games Girls Play examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls’ involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.
Carolyn M. Cunningham is associate professor in the Communication and Leadership Studies Program at Gonzaga University.
Acknowledgments
Chapter 1: Introduction
Chapter 2: Games for Girls: The Marketing of Girls’ Video Games
Chapter 3: Killing Time: Dynamics of Girls and Video Games
Chapter 4: Video Games at Home
Chapter 5: Girls Change the Game
Chapter 6: Teaching Girls Video Game Design
Chapter 7: The Future of Girls and Video Games
Appendix 1: Interview Subjects
Appendix 2: Focus Group Subjects
References
Index
About the Author
Erscheinungsdatum | 10.05.2021 |
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Reihe/Serie | Studies in New Media |
Verlagsort | Lanham, MD |
Sprache | englisch |
Maße | 154 x 218 mm |
Gewicht | 295 g |
Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
Sozialwissenschaften ► Kommunikation / Medien ► Kommunikationswissenschaft | |
Sozialwissenschaften ► Soziologie ► Gender Studies | |
ISBN-10 | 1-4985-5458-X / 149855458X |
ISBN-13 | 978-1-4985-5458-9 / 9781498554589 |
Zustand | Neuware |
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