Unity Certified Programmer: Exam Guide - Philip Walker

Unity Certified Programmer: Exam Guide

Expert tips and techniques to pass the Unity certification exam at the first attempt

(Autor)

Buch | Softcover
762 Seiten
2020
Packt Publishing Limited (Verlag)
978-1-83882-842-4 (ISBN)
49,85 inkl. MwSt
This exam guide will take you from basic C# programming through the process of downloading, installing, and understanding how Unity works and prepare for your Unity exam. You will go through the core objectives of what is expected for the Unity exam and also have some fun on the way by creating a side-scrolling shooter game using Unity.
A practical guide to Unity game scripting using C#, backed with practice tests, exam tips, and easy-to-follow examples to help you better prepare for the exam and become a pro in Unity programming

Key Features

Discover the essentials of game scripting with Unity and C# to customize every aspect of your game
Overcome challenges in Unity game development using effective techniques and easy solutions
Pass the Unity certification exam with the help of mock tests, exam tips, and self-assessment questions

Book DescriptionUnity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community.

This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging.

By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.

What you will learn

Discover techniques for writing modular, readable, and reusable scripts in Unity
Implement and configure objects, physics, controls, and movements for your game projects
Understand 2D and 3D animation and write scripts that interact with Unity's Rendering API
Explore Unity APIs for adding lighting, materials, and texture to your apps
Write Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much more
Delve into SOLID principles for writing clean and maintainable Unity applications

Who this book is forThe book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in the game or related industry. Basic knowledge of C# programming and Unity engine is required.

Philip Walker originally started as a 3D games artist, but then decided he wanted to combine his current skills with coding so that he could see through the majority of his games' and apps' development himself. Philip has worked in five different industries as an artist and/or a Unity developer using various types of technology and techniques.

Table of Contents

Setting Up and Structuring Our Project
Adding and Manipulating Objects
Managing Scripts and Taking a Mock Test
Applying Art, Animation, and Particles
Creating a Shop Scene for Our Game
Purchasing In-Game Items and Advertisement
Creating a Game Loop and Mock Test
Adding Custom Fonts and UI
Creating a 2D Shop Interface and In-Game HUD
Pausing the Game, Altering Sound, and a Mock Test
Storing Data and Audio Mixer
NavMesh, Timeline, and a Mock Test
Effects, Testing, Performance, and Alt Controls
Full Unity Programmer Mock Exam

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Zertifizierung
ISBN-10 1-83882-842-7 / 1838828427
ISBN-13 978-1-83882-842-4 / 9781838828424
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
2D- und 3D-Spiele entwickeln

von Thomas Theis

Buch | Softcover (2023)
Rheinwerk (Verlag)
29,90