The Gamification of Digital Journalism - David O. Dowling

The Gamification of Digital Journalism

Innovation in Journalistic Storytelling
Buch | Softcover
194 Seiten
2020
Routledge (Verlag)
978-0-367-07625-2 (ISBN)
46,10 inkl. MwSt
This book examines the brief yet accelerated evolution of newsgames, a genre that has emerged from puzzles, quizzes, and interactives augmenting digital journalism into full-fledged immersive video games from open world designs to virtual reality experiences.
This book examines the brief yet accelerated evolution of newsgames, a genre that has emerged from puzzles, quizzes, and interactives augmenting digital journalism into full-fledged immersive video games from open-world designs to virtual reality experiences.

Critics have raised questions about the credibility and ethics of transforming serious news stories of political consequence into entertainment media, and the risks of trivializing grave and catastrophic events into mere games. Dowling explores both the negatives of newsgames, and how the use of entertainment media forms and their narrative methods mainly associated with fiction can add new and potentially more powerful meaning to news than traditional formats allow. The book also explores how industrial and cultural shifts in the digital publishing industry have enabled newsgames to evolve in a manner that strengthens certain core principles of journalism, particularly advocacy on behalf of marginalized and oppressed groups.

Cutting-edge and thoughtful, The Gamification of Digital Journalism is a must-read for scholars, researchers, and practitioners interested in multimedia journalism and immersive storytelling.

David O. Dowling is an associate professor in the School of Journalism and Mass Communication at the University of Iowa. The author of nine books on publishing networks and industries, his works on digital culture, technology, and the economics of media production has appeared in journals such as Convergence, Digital Journalism, Digital Humanities Quarterly, Games and Culture, Journalism & Communication Monographs, and Literary Journalism Studies.

Introduction: The Mainstreaming of Gaming Culture and Journalism’s Ludic Turn 1. Journalism and the Politicization of Game Content 2. News Branding Through News Experiences 3. Games as Advocacy Journalism 4. Open-World Game Narratives 5. Documentary Games 6. Social Media and Mobile Gaming 7. Immersive Design: VR Journalism Conclusion: The Ultimate Empathy Machine? Games About Refugees and Migrants

Erscheinungsdatum
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 453 g
Themenwelt Kunst / Musik / Theater
Geisteswissenschaften Geschichte
Informatik Grafik / Design Film- / Video-Bearbeitung
Sozialwissenschaften Kommunikation / Medien Journalistik
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 0-367-07625-X / 036707625X
ISBN-13 978-0-367-07625-2 / 9780367076252
Zustand Neuware
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