Beginning Unreal Game Development - David Nixon

Beginning Unreal Game Development

Foundation for Simple to Complex Games Using Unreal Engine 4

(Autor)

Buch | Softcover
389 Seiten
2020 | 1st ed.
Apress (Verlag)
978-1-4842-5638-1 (ISBN)
58,84 inkl. MwSt
Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design engaging environments and a build solid foundation for more complex games. Discover how to utilize the 3D game design software behind the development of immensely popular games for PC, console, and mobile.



Beginning Unreal Game Development steers you through the fundamentals of game development with UE4 to design environments that both engage the player and are aesthetically pleasing. Author David Nixon shows you how to script logic, define behaviors, store data, and create characters. You will learn to create user interfaces, such as menus, load screens, and head-up displays (HUDs), and manipulate audio to add music, sound effects, and dialogue to your game. The book covers level editors, actor types, blueprints, character creation and control, and much more. Throughout the book, you’ll puttheory into practice and create an actual game using a series of step-by-step tutorials.



With a clear, step-by-step approach, Beginning Unreal Game Development builds up your knowledge of Unreal Engine 4 so you can start creating and deploying your own 3D video games in no time.






What You Will Learn







Learn the fundamentals of game design
Understand how to use Unreal Engine 4
Design amazing levels for your characters to play in
Script logic to control the behavior of the world you create











 



Who This Book Is For



This book is for beginners with no prior game design or programming experience. It is also intended for video game enthusiasts who are brand-new to the world of game development and want to learn how to design a game from scratch using UE4.

David Nixon is a professional software developer with a degree in computer science from Florida Atlantic University. He is a lifelong video game aficionado who started with the Atari 2600 and never looked back. He enjoys music, reading, and sports in his spare time.

Chapter 1: Getting Started.- Chapter 2: Basic Concepts.- Chapter 3: The Level Editor.- Chapter 4: Actors.- Chapter 5: Blueprints.- Chapter 6: Players and Input.- Chapter 7: Collisions.- Chapter 8: User Interfaces.- Chapter 9: Audio.- Chapter 10: Additional Topics.- Chapter 11: Tutorials.-

Erscheinungsdatum
Zusatzinfo 401 Illustrations, black and white; XXIV, 389 p. 401 illus.
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Schlagworte 3D • Beginner • Epic Games • Game Design • Game Development • Game Engine • Import game • Level editor • Projects • Unreal Editor • Unreal Engine 4
ISBN-10 1-4842-5638-7 / 1484256387
ISBN-13 978-1-4842-5638-1 / 9781484256381
Zustand Neuware
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