Human-Computer Interaction
Springer International Publishing (Verlag)
978-3-030-37385-6 (ISBN)
The 31 full papers presented in this volume were carefully reviewed and selected from 55 submissions. The papers describe models, design patterns, implementations, evaluations of existing applications, and systemic reviews; all of which are very important aspects within HCI.
A Groupware Usability-oriented Evaluation Methodology based on a Fuzzy Linguistic Approach.- A reformation proposal of the Process phase in the computer-supported collaborative learning.- A serious game proposal to reinforce reading comprehension in scholars.- A Study for the Identification of a Full-Body Gesture Language for Enabling Natural User Interaction.- A visual analytics framework case study: Understanding Colombia's National Administrative Department of Statistics datasets.- Alcohol Detection in a Car's Cab using MQ3 and First Approaches to Sensing: Laboratory Tests.- An Architecture of Reactive Interfaces Proposal.- An Augmented Reality-Based Application Relying on the use of Tangible User Interfaces for English Teaching to Children between 10 and 12 years.- Artificial Neural Networks for the Study of Cosmic Rays.- Automation of usability inspections for websites.- Children Detection on Passenger Seat Using UCD and IDP: An Initial Prototype.- Collaborative Content ProductionModel to Reduce Digital Divide.- Design of Home Energy Management System using IoT Data Flow.- Digital Competence in initial teacher training: construction and pilot test of an evaluation tool/instrument.- Exploratory factory analysis of a digital competency questionnaire for research.- Formal Protocol for the Creation of a Database of physiological and behavioral signals for the Automatic Recognition of Emotions.- Fostering Teenagers' Motivation Towards Peace Culture Workshops Using Gamification.- Guidelines to Evaluate the Usability and User Experience of Learning Support Platforms: A Systematic Review.- Identification of Patterns in Children with ADHD Based on Brain Waves.- Organizing Knowledge on Nonverbal Communication Mediated through Haptic Technology.- Parallel Simulation of Digital Logic Circuits using Message Passing via CSP as an educational tool.- Prevention of Diabetes Mellitus Through the Use of Mobile Technology (mHealth): Case Study.- Self-Reported Methods for User Satisfaction Evaluation: A bibliometric analysis.- Software system for the support of mouse tracking tests.- Storytelling with holograms for the development of reading competence.- Structure of a guide for usability evaluation in virtual learning environments.- The Human and the Context components in the Design of Automatic Sign Language Recognition Systems.- The RASE model applied to the development of communicative competence online.- Towards a technological strategy for using sources of reliable information on the Internet.- Towards Reinforcing Generic Competences in Higher Education Students Using Gamification.- Usability in ICTs for Industry 4.0.
Erscheinungsdatum | 21.01.2020 |
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Reihe/Serie | Communications in Computer and Information Science |
Zusatzinfo | XIV, 438 p. 202 illus., 158 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 688 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Schlagworte | Applications • Artificial Intelligence • Collaborative Learning • Collaborative Systems • Computer Networks • Computer Science • Computer systems • computer vision • conference proceedings • Engineering • Gamification • Human-Computer Interaction (HCI) • Human engineering • Informatics • information systems • Mathematics • Network Protocols • Research • Signal Processing • Software Design • Software engineering • Telecommunication networks • Telecommunication Systems • User Interfaces |
ISBN-10 | 3-030-37385-1 / 3030373851 |
ISBN-13 | 978-3-030-37385-6 / 9783030373856 |
Zustand | Neuware |
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