The Publishing Challenge for Independent Video Game Developers - Odile Limpach

The Publishing Challenge for Independent Video Game Developers

A Practical Guide

(Autor)

Buch | Hardcover
248 Seiten
2020
CRC Press (Verlag)
978-0-367-41674-4 (ISBN)
159,95 inkl. MwSt
This practical guide book defines what game publishing means for the Indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Also, it establishes a catalog of current known publishers with somesalient characteristics and gathered a list of useful publishing tools.
Professor Odile Limpach gives independent developers everything they need to succeed in the world of video game publishing. The Publishing Challenge for Independent Video Game Developers: A Practical Guide defines what game publishing means for the indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Furthermore, the text establishes a catalogue of current known publishers with some salient characteristics and offers a list of useful publishing tools. Along with showcasing testimonials from several young and seasoned developers on their experiences with publishing and partners and recommendations from renown experts of the industry, this book offers tools, platforms, and guides to game publishing.

Key features:






Provides a broad overview of the game publishing market



Explores criteria for choosing between a publishing partner or self-publishing



Offers case studies and testimonials from indie game developers and publishers about the process.

Professor Odile Limpach teaches economics and entrepreneurship at the Cologne Game Lab, TH Köln (Technical University of Cologne). She is also co-founder of the Acceleration Program SpielFabrique 360° and works as a Strategic Consultant for games and serious game projects. Between 2007 and 2014, she was the managing director of the German entertainment software studio Ubisoft Blue Byte. Before, she was the managing director of Ubisoft GmbH. She graduated from business school Institut Commercial de Nancy in France and completed her MBA in the United States. Odile Limpach is also involved as a volunteer in the areas of vocational training and acts as a German partner for Games for Change Europe. Furthermore, she acts as an advisor (Conseiller du Commerce Extérieur) for the French Ministry for International Business Development.

Professor Odile Limpach teaches economics and entrepreneurship at the Cologne Game Lab, TH Köln (Technical University of Cologne). She is also co-founder of the Acceleration Program SpielFabrique 360° and works as a Strategic Consultant for games and serious game projects. Between 2007 and 2014, she was the managing director of the German entertainment software studio Ubisoft Blue Byte. Before, she was the managing director of Ubisoft GmbH. She graduated from business school in France and completed her MBA in the USA. Odile Limpach is also involved as a volunteer in the areas of vocational training and acts as a German partner for Games for Change Europe. Furthermore, she acts as an advisor (Conseiller du Commerce Extérieur) for the French Ministry for International Business Development.

Chapter 1 ◾ Introduction 1

Chapter 2 ◾ An Overview of the Indie PC and Console Market 13

Chapter 3 ◾ What Does Publishing Mean? 27

Chapter 4 ◾ Choosing Your Publishing Strategy 89

Chapter 5 ◾ Gathering of Useful Tools for Publishing 197

Chapter 6 ◾ Conclusion 237

Erscheinungsdatum
Zusatzinfo 4 Tables, black and white; 41 Line drawings, black and white; 5 Halftones, black and white
Verlagsort London
Sprache englisch
Maße 156 x 234 mm
Gewicht 544 g
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Theorie / Studium
ISBN-10 0-367-41674-3 / 0367416743
ISBN-13 978-0-367-41674-4 / 9780367416744
Zustand Neuware
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