Entertainment Computing and Serious Games -

Entertainment Computing and Serious Games

First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, Proceedings
Buch | Softcover
XIV, 490 Seiten
2019 | 1st ed. 2019
Springer International Publishing (Verlag)
978-3-030-34643-0 (ISBN)
53,49 inkl. MwSt
This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019.
The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications. 



Erscheinungsdatum
Reihe/Serie Information Systems and Applications, incl. Internet/Web, and HCI
Lecture Notes in Computer Science
Zusatzinfo XIV, 490 p. 171 illus., 146 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 765 g
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Software Entwicklung User Interfaces (HCI)
Informatik Weitere Themen Hardware
Schlagworte 3D • Applications • Artificial Intelligence • augmented reality • Computer Networks • Computer Science • conference proceedings • Data communication systems • Education • E-Learning • Game Design • Human-Computer Interaction (HCI) • Image Analysis • Informatics • interactive computer graphics • Internet • mobile computing • Mobile Devices • Research • Telecommunication networks • User Interfaces • video games • Virtual Reality • wireless networks • wireless telecommunication systems
ISBN-10 3-030-34643-9 / 3030346439
ISBN-13 978-3-030-34643-0 / 9783030346430
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Aus- und Weiterbildung nach iSAQB-Standard zum Certified Professional …

von Mahbouba Gharbi; Arne Koschel; Andreas Rausch; Gernot Starke

Buch | Hardcover (2023)
dpunkt Verlag
34,90
Lean UX und Design Thinking: Teambasierte Entwicklung …

von Toni Steimle; Dieter Wallach

Buch | Hardcover (2022)
dpunkt (Verlag)
34,90
Wissensverarbeitung - Neuronale Netze

von Uwe Lämmel; Jürgen Cleve

Buch | Hardcover (2023)
Carl Hanser (Verlag)
34,99