Entertainment Computing and Serious Games
First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, Proceedings
Seiten
2019
|
1st ed. 2019
Springer International Publishing (Verlag)
978-3-030-34643-0 (ISBN)
Springer International Publishing (Verlag)
978-3-030-34643-0 (ISBN)
This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019.
The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications.
The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications.
Erscheinungsdatum | 09.11.2019 |
---|---|
Reihe/Serie | Information Systems and Applications, incl. Internet/Web, and HCI | Lecture Notes in Computer Science |
Zusatzinfo | XIV, 490 p. 171 illus., 146 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 765 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Informatik ► Weitere Themen ► Hardware | |
Schlagworte | 3D • Applications • Artificial Intelligence • augmented reality • Computer Networks • Computer Science • conference proceedings • Data communication systems • Education • E-Learning • Game Design • Human-Computer Interaction (HCI) • Image Analysis • Informatics • interactive computer graphics • Internet • mobile computing • Mobile Devices • Research • Telecommunication networks • User Interfaces • video games • Virtual Reality • wireless networks • wireless telecommunication systems |
ISBN-10 | 3-030-34643-9 / 3030346439 |
ISBN-13 | 978-3-030-34643-0 / 9783030346430 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Aus- und Weiterbildung nach iSAQB-Standard zum Certified Professional …
Buch | Hardcover (2023)
dpunkt Verlag
34,90 €
Lean UX und Design Thinking: Teambasierte Entwicklung …
Buch | Hardcover (2022)
dpunkt (Verlag)
34,90 €
Wissensverarbeitung - Neuronale Netze
Buch | Hardcover (2023)
Carl Hanser (Verlag)
34,99 €