Adobe Animate Classroom in a Book (2020 release) - Russell Chun

Adobe Animate Classroom in a Book (2020 release)

(Autor)

Buch | Softcover
496 Seiten
2020
Addison Wesley (Verlag)
978-0-13-644933-1 (ISBN)
64,70 inkl. MwSt
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Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate Classroom in a Book (2020 release) from Adobe Press. The 11 project-based step-by-step lessons in this book show users the key techniques for working in Animate. Adobe Animate provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Create interactive virtual reality immersive environments with VR 360 and VR Panorama documents. Gain advanced control over character animations with layer parenting and AI-driven lip syncing. Learn to create dynamic strokes with the new fluid brush, and work smarter with the revamped Timeline, Tools palette and Properties inspector. Support for SVG, WebGL, HTML5, animated GIFs, and HD video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia.   Classroom in a Book is the best-selling series of hands-on software training books designed to help you learn the features of Adobe software quickly and easily. Developed by the training experts at Adobe Systems, these books offer complete, self-paced lessons designed to fit your busy schedule and help you learn the features of Adobe software quickly and easily.    The online companion files include all the necessary assets for students to complete the projects featured in each chapter as well as eBook updates when Adobe releases new features for Creative Cloud customers. And all buyers of the book get full access to the Web Edition: a Web-based version of the complete eBook enhanced with video and interactive multiple-choice quizzes. 

Russell S. Chun is Assistant Professor at the L. Herbert School of Communication at Hofstra University. He has more than 20 years of experience in visual communication as a multimedia designer for the sciences and as a consultant to the news industry. He previously taught at the City University of New York (CUNY) Graduate School of Journalism, the Columbia University Graduate School of Journalism, and at the University of California at Berkeley Graduate School of Journalism. He served as the Department Head of the Illustration program at Sessions College for Professional Design. He is the published author of over a dozen technical books, interactive, and video products on multimedia software from Adobe, including their official training manuals.

Getting Started
1 Getting Acquainted
2 Creating Graphics and Text
3 Animating Symbols
4 Advanced Motion Tweening
5 Character Animation
6 Controlling the Camera
7 Animating Shapes and Using Masks
8 Creating Interactive Navigation
9 Creating Virtual Reality Environments
10 Working with Sound and Video
11 Publishing

Erscheinungsdatum
Reihe/Serie Classroom in a Book
Verlagsort Boston
Sprache englisch
Maße 188 x 230 mm
Gewicht 980 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Informatik Web / Internet Web Design / Usability
ISBN-10 0-13-644933-6 / 0136449336
ISBN-13 978-0-13-644933-1 / 9780136449331
Zustand Neuware
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