The Composition of Video Games - Johansen Quijano

The Composition of Video Games

Narrative, Aesthetics, Rhetoric and Play
Buch | Softcover
206 Seiten
2019
McFarland & Co Inc (Verlag)
978-1-4766-7393-6 (ISBN)
36,15 inkl. MwSt
Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience.

In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.

Johansen Quijano has been studying games, gaming, and gamer culture for over a decade. Although his early work focused on gaming and language acquisition, he quickly turned his attention to game theory and the rhetoric of games. He has published in several anthologies and journals, participated in translation, adaptation, and creative videogame projects, and presented in local, national, and international conferences. He is currently an assistant professor of English at Tarrant County College where he lectures on writing, literature, and media.

Table of Contents


Acknowledgments

Introduction

Chapter 1: Setting the Groundwork

The Lack of a Unified Framework 9 delete• deleteWhat Is a Game

Anyway? 13 delete• deleteRevisiting Play and Narrative 24 delete• delete

Redefining Types of Players 33 delete• deleteThe Role of the Player 41

Chapter 2: Narrative at Play: Game Composition and Story

The Question of Ergodicity 55 delete• deleteLinearity, the Story and

Narrative 67 delete• deleteThe Chronotope and Sideshadowing 73 delete• delete

Multiple Layers and ­Time-Looped Narrative 84 delete• deletePlay and

Space as Narrative 94

Chapter 3: The Rhetoric of Games

Design, Play, Remediation, Solvency and Space as a Rhetoric

of Games 109 delete• deleteA Rhetoric of Procedure 119 delete• deleteThe Visual

Rhetoric of Games 131

Chapter 4: Audiovisual Ludonarrativity

A Harmony of Dissonance 150 delete• deleteExpanding Ludonarrativity

Through Rhetoric 160 delete• deleteThe Aural Dimension 172

Chapter 5: Themes and Audiovisual Ludonarrativity

Alchemy at Dawn: Ayesha’s Time Management Dilemma 184 delete• delete

Hax0r Is the 1337: Watch_D0gs and the Failed Surveillance State 192

Conclusion: Game Over—Insert Coin to Continue

Works Cited

Index

Erscheinungsdatum
Reihe/Serie Studies in Gaming
Zusatzinfo 20 photographs
Verlagsort Jefferson, NC
Sprache englisch
Maße 152 x 229 mm
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby Spielen / Raten
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
ISBN-10 1-4766-7393-4 / 1476673934
ISBN-13 978-1-4766-7393-6 / 9781476673936
Zustand Neuware
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