Hands-On Game Development with WebAssembly (eBook)

Learn WebAssembly C++ programming by building a retro space game
eBook Download: EPUB
2019
596 Seiten
Packt Publishing (Verlag)
978-1-83864-683-7 (ISBN)

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Hands-On Game Development with WebAssembly -  Battagline Rick Battagline
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Make your WebAssembly journey fun while making a game with it




Key Features



  • Create a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentals


  • Get to grips with advanced game mechanics in WebAssembly


  • Learn to use WebAssembly and WebGL to render to the HTML5 canvas element





Book Description



Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web.






This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5.






This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.





What you will learn



  • Build web applications with near-native performance using WebAssembly


  • Become familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDL


  • Become well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shaders


  • Deploy C/C++ applications to the browser using WebAssembly and Emscripten


  • Understand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interact


  • Debug and performance tune your WebAssembly application





Who this book is for



Web developers and game developers interested in creating applications for the web using WebAssembly.






Game developers interested in deploying their games to the web






Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps






C/C++ developers interested in using their existing skills to deploy applications to the web


Make your WebAssembly journey fun while making a game with itKey FeaturesCreate a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentalsGet to grips with advanced game mechanics in WebAssemblyLearn to use WebAssembly and WebGL to render to the HTML5 canvas elementBook DescriptionWithin the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web.This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5.This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.What you will learnBuild web applications with near-native performance using WebAssemblyBecome familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDLBecome well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shadersDeploy C/C++ applications to the browser using WebAssembly and EmscriptenUnderstand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interactDebug and performance tune your WebAssembly applicationWho this book is forWeb developers and game developers interested in creating applications for the web using WebAssembly.Game developers interested in deploying their games to the webWeb developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web appsC/C++ developers interested in using their existing skills to deploy applications to the web
Erscheint lt. Verlag 31.5.2019
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Informatik Software Entwicklung Spieleprogrammierung
Schlagworte WebAssembly
ISBN-10 1-83864-683-3 / 1838646833
ISBN-13 978-1-83864-683-7 / 9781838646837
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