Beginning Game Development with Amazon Lumberyard
Apress (Verlag)
978-1-4842-5072-3 (ISBN)
Beginning Game Development with Amazon Lumberyard walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more.
By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio.
What You Will Learn
Discover the mechanics and terminology of game development
Familiarize yourself with the Amazon Lumberyard game engine in detail
Modify game scripts using the Lua language
Discover how to optimally structure game layers
Who This Book is For
Developers, programmers, and would-be game designers who have long wanted to dip their toes into the world of game development but have found other game engines and platforms to have too high a barrier to entry.
Jaken Herman is a software engineer living in Texas. Jaken holds a bachelor of science in computer science with a focus on software engineering from Sam Houston State University. Outside of university, Jaken worked as a software engineering contractor at NASA. He has worked with many different and new technologies and has an ever-expanding wealth of information on all topics related to programming. In game development, he has academic experience as well as hands-on hobbyist experience having created many mobile-based games, a side-scrolling platformer, and a racing game.
Chapter 1: Environment Setup and Introduction to the Engine.- Chapter 2: Learning to Navigate the Engine.- Chapter 3: Creating your first Project.- Chapter 4: Terrain Development.- Chapter 5: Entities and Slices.- Chapter 6: Components.- Chapter 7: Creating the Enemy.- Chapter 8: Scripting and Physics.- Chapter 9: Polishing.- Chapter 10: Setting up a User Interface.- Chapter 11: Exporting the Game.
Erscheinungsdatum | 10.10.2019 |
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Zusatzinfo | 2 Illustrations, color; 105 Illustrations, black and white; XI, 234 p. 107 illus., 2 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Theorie / Studium ► Compilerbau | |
Schlagworte | 3D Game Development • Amazon Lumberyard • Cross-platdorm • Lua • Triple-A game engine |
ISBN-10 | 1-4842-5072-9 / 1484250729 |
ISBN-13 | 978-1-4842-5072-3 / 9781484250723 |
Zustand | Neuware |
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