An Integrated Introduction to Computer Graphics and Geometric Modeling
Seiten
2019
CRC Press (Verlag)
978-1-138-38147-6 (ISBN)
CRC Press (Verlag)
978-1-138-38147-6 (ISBN)
Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with fractals, rather than the typical line-drawing algorithms found in many standard texts. He also brings the turtle back from obscurity to introduce several major concepts in computer graphics.
Supplying the mathematical foundations, the book covers linear algebra topics, such as vector geometry and algebra, affine and projective spaces, affine maps, projective transformations, matrices, and quaternions. The main graphics areas explored include reflection and refraction, recursive ray tracing, radiosity, illumination models, polygon shading, and hidden surface procedures. The book also discusses geometric modeling, including planes, polygons, spheres, quadrics, algebraic and parametric curves and surfaces, constructive solid geometry, boundary files, octrees, interpolation, approximation, Bezier and B-spline methods, fractal algorithms, and subdivision techniques.
Making the material accessible and relevant for years to come, the text avoids descriptions of current graphics hardware and special programming languages. Instead, it presents graphics algorithms based on well-established physical models of light and cogent mathematical methods.
Supplying the mathematical foundations, the book covers linear algebra topics, such as vector geometry and algebra, affine and projective spaces, affine maps, projective transformations, matrices, and quaternions. The main graphics areas explored include reflection and refraction, recursive ray tracing, radiosity, illumination models, polygon shading, and hidden surface procedures. The book also discusses geometric modeling, including planes, polygons, spheres, quadrics, algebraic and parametric curves and surfaces, constructive solid geometry, boundary files, octrees, interpolation, approximation, Bezier and B-spline methods, fractal algorithms, and subdivision techniques.
Making the material accessible and relevant for years to come, the text avoids descriptions of current graphics hardware and special programming languages. Instead, it presents graphics algorithms based on well-established physical models of light and cogent mathematical methods.
Ron Goldman is a professor of computer science at Rice University, Houston, Texas. Dr. Goldman’s current research interests encompass the mathematical representation, manipulation, and analysis of shape using computers.
Two-Dimensional Computer Graphics: From Common Curves to Intricate Fractals. Mathematical Methods for Three-Dimensional Computer Graphics. Three-Dimensional Computer Graphics: Realistic Rendering. Geometric Modeling: Freedom Curves and Surfaces. Further Readings. Index.
Erscheinungsdatum | 03.07.2019 |
---|---|
Reihe/Serie | Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation Series |
Zusatzinfo | 16 Tables, black and white; 47 Illustrations, color; 399 Illustrations, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 178 x 254 mm |
Gewicht | 453 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Software Entwicklung |
Mathematik / Informatik ► Mathematik ► Angewandte Mathematik | |
ISBN-10 | 1-138-38147-0 / 1138381470 |
ISBN-13 | 978-1-138-38147-6 / 9781138381476 |
Zustand | Neuware |
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