Focus On 3D Models
Seiten
2002
|
New edition
Premier Press
978-1-59200-033-3 (ISBN)
Premier Press
978-1-59200-033-3 (ISBN)
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A 3D model and animation reference for programmers who wish to implement the use of 3D models in their games and engines. It covers today's most popular 3D model formats ranging from simple to complex.
The book is a reference for developers using 3D models. Instead of simply showing a spec sheet, the book delves into the loading and rendering techniques of 3D models. The text is as API and platform independent as possible, so users of Direct3D, OpenGL, etc. will be able to interpret and use the information provided in the book.
The book is a reference for developers using 3D models. Instead of simply showing a spec sheet, the book delves into the loading and rendering techniques of 3D models. The text is as API and platform independent as possible, so users of Direct3D, OpenGL, etc. will be able to interpret and use the information provided in the book.
After programming for several years, Evan Pipho discovered gamedev.net in mid-2000 and immediately became a devoted gamer. At age 17, Evan has already tackled DirectDraw, Direct3D, and OpenGL in addition to co-creating Ngine.
1. Reviewing Matrices and Vectors 2. Introduction to Quaternions 3. Quake IIs MD2 Models 4. Loading OBJ Files 5. An Introduction to Skeletal Animation 6. MilkShape 3D 7. The 3ds Models 8. MDL, The Legendary Half-Life Format 9. Enter the Quake : Quake IIIs MD3 Format 10. Tips, Tricks, and Methods Appendices: A: Common 3D Model Formats B: STL Vector Primer C: Going Above and Beyond
Erscheint lt. Verlag | 23.12.2002 |
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Sprache | englisch |
Maße | 155 x 231 mm |
Gewicht | 318 g |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 1-59200-033-9 / 1592000339 |
ISBN-13 | 978-1-59200-033-3 / 9781592000333 |
Zustand | Neuware |
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