Hands-On Deep Learning for Games - Micheal Lanham

Hands-On Deep Learning for Games

Leverage the power of neural networks and reinforcement learning to build intelligent games

(Autor)

Buch | Softcover
392 Seiten
2019
Packt Publishing Limited (Verlag)
978-1-78899-407-1 (ISBN)
38,65 inkl. MwSt
This book will give you an in-depth view of the potential of deep learning and neural networks in game development. You will also learn to use neural nets combined with reinforcement learning for new types of game AI.
Understand the core concepts of deep learning and deep reinforcement learning by applying them to develop games

Key Features

Apply the power of deep learning to complex reasoning tasks by building a Game AI
Exploit the most recent developments in machine learning and AI for building smart games
Implement deep learning models and neural networks with Python

Book DescriptionThe number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development.

We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments.

As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.

What you will learn

Learn the foundations of neural networks and deep learning.
Use advanced neural network architectures in applications to create music, textures, self driving cars and chatbots.
Understand the basics of reinforcement and DRL and how to apply it to solve a variety of problems.
Working with Unity ML-Agents toolkit and how to install, setup and run the kit.
Understand core concepts of DRL and the differences between discrete and continuous action environments.
Use several advanced forms of learning in various scenarios from developing agents to testing games.

Who this book is forThis books is for game developers who wish to create highly interactive games by leveraging the power of machine and deep learning. No prior knowledge of machine learning, deep learning or neural networks is required this book will teach those concepts from scratch. A good understanding of Python is required.

Micheal Lanham is a proven software and tech innovator with 20 years of experience. During that time, he has developed a broad range of software applications in areas including games, graphics, web, desktop, engineering, artificial intelligence, GIS, and machine learning applications for a variety of industries as an R&D developer. At the turn of the millennium, Micheal began working with neural networks and evolutionary algorithms in game development. He was later introduced to Unity and has been an avid developer, consultant, manager, and author of multiple Unity games, graphic projects, and books ever since.

Table of Contents

Deep Learning for Games
Convolutional and Recurrent Networks
GAN for Games
Building a Deep Learning Gaming Chatbot
Introducing DRL
Unity ML-Agents
Agent and the Environment
Understanding PPO
Rewards and Reinforcement Learning
Imitation and Transfer Learning
Building Multi-Agent Environments
Debugging/Testing a Game with DRL
Obstacle Tower Challenge and Beyond

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Spieleprogrammierung
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
ISBN-10 1-78899-407-8 / 1788994078
ISBN-13 978-1-78899-407-1 / 9781788994071
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
2D- und 3D-Spiele entwickeln

von Thomas Theis

Buch | Softcover (2023)
Rheinwerk (Verlag)
29,90