Computer Confluence, Standard Edition with CD - George Beekman

Computer Confluence, Standard Edition with CD

George Beekman (Autor)

Media-Kombination
511 Seiten
2002 | 5th edition
Pearson
978-0-13-077838-3 (ISBN)
77,10 inkl. MwSt
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Contains the "User's View", "Rules of Thumb" and the "How It Works" boxes in conjunction with the interactive CD and Web site. This work also includes "Crosscurrents" boxes to expose the relevant and controversial topics in computing.
For introductory courses in computer concepts or computer literacy often including instruction in Microsoft Office.

 

Integrates three information sources–an illustrated textbook, a multimedia CD, and a Companion Website–with a lively writing style to explore the promises and challenges of information technology, its effect on businesses, people, society, and the future.

George Beekman is a Senior Instructor in the Department of Computer Science at Oregon State University. An innovative computer literacy course he created more than a decade ago served as the inspiration for Computer Confluence. He has since designed several classes in interactive multimedia and the social and ethical issues surrounding information technology. He coordinates multimedia components of OSU's New Media program, which focuses on the digital convergence of multimedia, telemedia, and print media. George Beekman has taught workshops in computer literacy and multimedia for students, educators, and economically disadvantaged families from the Atlantic to Alaska. He has written more than 20 books on computers, information technology, and multimedia, as well s more than 100 articles and reviews for Macworld and other popular publications. In his spare time he runs, rides his bike, and plays music with his friends.

Standard Edition

Read Me.
I. APPROACHING COMPUTERS: HARDWARE AND SOFTWARE FUNDAMENTALS.

Taking the Plunge.
 1. Computer Currents: From Calculation to Connection.
 2. Hardware Basics: Inside the Box.
 3. Hardware Basics: Peripherals.
 4. Software Basics: The Ghost in the Machine.
II. USING COMPUTERS: ESSENTIAL APPLICATIONS.

 5. Revolution in Writing: From Word Processing to Paperless Publishing.
 6. Calculation, Visualization, and Simulation.
 7. Graphics, Hypermedia, and Multimedia.
 8. Database Applications and Implications.
III. EXPLORING WITH COMPUTERS: NETWORKS AND GATEWAYS.

 9. Networking and Telecommunication.
10. Inside the Internet and the Web.
11. From Internet to Information Infrastructure.
IV. MASTERING COMPUTERS: ISSUES, ALGORITHMS, AND INTELLIGENCE.

12. Computer Security and Risks.
13. Systems Design and Development.
14. Is Artificial Intelligence Real?
V. LIVING WITH COMPUTERS: INFORMATION AGE IMPLICATIONS.

15. Computers at Work.
16. Computers at School and Home.
17. Inventing the Future.
The Concise Computer Consumer's Guide.
Appendix.
Glossary.
Credits.
Index.
Concise Edition

Read Me.


 1. Computer Currents: From Calculation to Connection.


 2. Hardware Basics: Inside the Box.


 3. Hardware Basics: Peripherals.


 4. Software Basics: The Ghost in the Machine.


 5. Computer Applications: Software Tools.


 6. Networking and Telecommunication.


 7. From Internet to Information Infrastructure.


 8. Computer Security and Risks.


 9. Information Age Issues: Inventing the Future.


Correlation Guide to the ACM Code of Ethics and Professional Conduct.


The Concise Computer Consumer's Guide.


Glossary.
IT Edition

Read Me.


Taking the Plunge.
I. APPROACHING COMPUTERS: HARDWARE AND SOFTWARE FUNDAMENTALS.

 1. Computer Currents: From Calculation to Communication.
 2. Hardware Basics: Inside the Box.
 3. Hardware Basics: Peripherals.
 4. Software Basics: The Ghost in the Machine.
II. USING COMPUTERS: ESSENTIAL APPLICATIONS.

 5. Revolution in Writing: From Word Processing to Paperless Publishing.
 6. Calculation, Visualization, and Simulation.
 7. Graphics, Hypermedia and Multimedia.
 8. Database Applications and Implications.
III. EXPLORING WITH COMPUTERS: NETWORKS AND GATEWAYS.

 9. Networking and Telecommunication.
10. Inside the Internet and the Web.
11. From Internet to Information Infrastructure.
12. Computer Security and Risks.
IV. MANAGING COMPUTERS: INFORMATION SYSTEMS AT WORK.

13. Systems and Organizations in the Information Age.
14. Information Technology in Management.
15. Electronic Commerce and E-Business.
16. Systems Design and Development.
V. LIVING WITH COMPUTERS: INFORMATION AGE IMPLICATIONS.

17. Computers at Work, School, and Home.
18. Inventing the Future.
The Concise Computer Consumer's Guide.
Appendix: Correlation Guide to the ACM Code of Ethics and Professional Conduct.
Glossary.

Erscheint lt. Verlag 18.12.2002
Sprache englisch
Gewicht 1117 g
Themenwelt Mathematik / Informatik Informatik Theorie / Studium
ISBN-10 0-13-077838-9 / 0130778389
ISBN-13 978-0-13-077838-3 / 9780130778383
Zustand Neuware
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