Real Sound Synthesis for Interactive Applications
A K Peters (Verlag)
978-1-56881-168-0 (ISBN)
Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices.
Links to code examples and sound files can be found on the Downloads/Updates tab.
Perry Cook is an associate professor in the Computer Science Department at Princeton University with a joint appointment in the Music Department. He helped to found Media Vision, Inc. and has consulted for many companies. His research focuses on sound synthesis by physical modeling and user interfaces for real-time control of sound and music.
Introduction 1. Digital Audio Signals 2. Sampling (Wavetable) Synthesis 3. Digital Filters 4. Modal Synthesis 5. The Fourier Transform 6. Spectral Modeling and Additive Synthesis 7. Subband Vocoders and Filterbanks 8. Subtractive Synthesis and LPC 9. Strings and Bars 10. Nonlinearity, Waveshaping, FM 11. Tubes and Air Cavities 12. Two and Three Dimensions 13. FOFs, Wavelets, and Particles 14. Exciting and Controlling Sound Models 15. Walking Synthesis: a Complete System 16. Examples, Systems, and Applications A. DFT, Convolution, and Transform Properties B. The Ideal String C. Acoustic Tub D. Sound Examples and Code E. The Synthesis Toolkit in C + +
Erscheint lt. Verlag | 1.7.2002 |
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Verlagsort | Natick |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 385 g |
Themenwelt | Mathematik / Informatik ► Informatik |
ISBN-10 | 1-56881-168-3 / 1568811683 |
ISBN-13 | 978-1-56881-168-0 / 9781568811680 |
Zustand | Neuware |
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