Stop Staring! - Jason Osipa

Stop Staring!

Facial Modeling and Animation Done Right

Jason Osipa (Autor)

Media-Kombination
352 Seiten
2003
Sybex Inc.,U.S.
978-0-7821-4129-0 (ISBN)
51,77 inkl. MwSt
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Presents facial animation concepts, theory, and practical application. This book teaches you how to achieve realistic facial modeling and animation. It covers topics such as: understanding how the whole face affects expression; learning visimes and lip sync techniques; building interfaces to easily connect and control your models; and more.
"No other book to date presents facial animation concepts, theory, and practical application with the authority that "Stop Staring" does." - TIEM. Design Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces. In this extraordinary book, professional animator Jason Osipa teaches you how to achieve realistic facial modeling and animation. Using detailed practical examples complemented with high-quality images and a touch of humor, Osipa leads you from design and modeling to rigging and animation. The CD and full-color insert demonstrate techniques you can use to fine-tune your facial animations. Reviewed and approved by Alias Wavefront, "Stop Staring: Facial Modeling and Animation Done Right", uses the Academy Award[registered] winning Maya[registered] 3D animation and effects software as the focus for its examples, yet the principles and techniques are described in ways that will be helpful to anyone working on facial modeling and animation.
Start out by getting familiar with the range of possible facial expressions, then focus on animating and modeling the mouth, eyes and brows. When you're ready to bring it all together, you can generate a scene from concept to completion. Topics covered include: understanding how the whole face affects expression; learning visimes and lip sync techniques; constructing a mouth and mouth keys; building emotion through the eyes and brows; building interfaces to easily connect and control your models; and skeletal setup, weighting, and rigging. CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Jason Osipa has 5 years of focused industry experience in 3D facial animation and modeling. In recent years, he's been the Supervising Technical Artist at Mainframe Entertainment and an instructor in CG animation and production at the Vancouver Film School. Jason currently works at 3D game maker, Surreal Software. Jason's professional credits include ReBoot, Max Steel, Barbie in The Nutcracker, and Casper's Haunted Christmas.

Foreword. Introduction. PART I: GETTING TO KNOW THE FACE. Chapter 1: Learning the Basics of Lip Sync. Chapter 2: What the Eyes and Brows Tell Us. Chapter 3: Facial Landmarking. PART II: ANIMATING AND MODELING THE MOUTH. Chapter 4: Visimes and Lip Sync Technique. Chapter 5: Constructing a Mouth. Chapter 6: Mouth Keys. PART III: ANIMATING AND MODELING THE EYES AND BROWS. Chapter 7: Building Emotion: The Basics of the Eyes. Chapter 8: Constructing Eyes and Brows. Chapter 9: Eye and Brow Keys. PART IV: BRINGING IT TOGETHER. Chapter 10: Connecting the Features. Chapter 11: Skeletal Setup, Weighting, and Rigging.v Chapter 12: Interfaces for Your Faces. Chapter 13: A Shot in Production. Index.

Erscheint lt. Verlag 5.9.2003
Zusatzinfo illustrations
Verlagsort New York
Sprache englisch
Maße 194 x 231 mm
Gewicht 778 g
Einbandart Paperback
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 0-7821-4129-3 / 0782141293
ISBN-13 978-0-7821-4129-0 / 9780782141290
Zustand Neuware
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