Macromedia Flash MX Game Design Demystified
Seiten
2002
Macromedia
978-0-201-77021-6 (ISBN)
Macromedia
978-0-201-77021-6 (ISBN)
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Aimed at those who want to game designer, this title starts out with the basics: planning, adapting Action Script techniques, using introductory Flash game techniques, and more. Then it helps you tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games. A companion CD includes the various source files.
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.
Web site developer and game creator Jobe Makar is the co-owner and founder of Electrotank as well as the author of two other Flash books: Flash Super Samurai and Flash MX ActionScripting: Advanced Training from the Source.
Erscheint lt. Verlag | 17.9.2002 |
---|---|
Verlagsort | New Jersey |
Sprache | englisch |
Maße | 178 x 229 mm |
Gewicht | 1027 g |
Themenwelt | Informatik ► Grafik / Design ► Desktop Publishing / Typographie |
ISBN-10 | 0-201-77021-0 / 0201770210 |
ISBN-13 | 978-0-201-77021-6 / 9780201770216 |
Zustand | Neuware |
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