Learning C# Programming with Unity 3D, second edition - Alex Okita

Learning C# Programming with Unity 3D, second edition

(Autor)

Buch | Hardcover
690 Seiten
2019 | 2nd edition
CRC Press (Verlag)
978-1-138-33682-7 (ISBN)
159,95 inkl. MwSt
Designed to provide enough familiarity in a programmign language to be immediately productiove. Covers how C# is sued to make a game in Unity 3D.
Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D evolves along with it. Many new features and aspects of C# are included and explained. Common programming tasks are taught by way of making working game mechanics. The reader will understand how to read and apply C# in Unity 3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# language features and useful tools included with the .NET library like LINQ, Local Functions Tuples, and more!

Key Features






Provides a starting point for the first-time programmer



C# Code examples are simple short and clear



Learn the very basics on up to interesting tricks which C# offers

Alex Okita has over 20 years of experience in game development. His recent work includes many VR and AR games using Unity 3D. Having started in the industry as a Concept Artist for Bungie, he transitioned to a technical artist working in Film and other AAA game companies. Eventually work led him to programming in languages like the Maya Embedded Language (MEL), Python, and Unreal Script. Eventually C# and Unity 3D became his main development environment where he felt a need to help others realize their own game development ideas.

1. Introduction: What This Book Is About

2. Before You Begin

3. First Steps: Just Getting Started

4. Basics: The Building Blocks of Code

5. Fundamentals: Building a Foundation

6. Intermediate: The Tricks of the Trade

7. Advanced

8. Extended

9. Stuff We Couldn’t Cover

10. Good Luck

Index

Erscheinungsdatum
Zusatzinfo 365 Halftones, black and white; 1112 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 178 x 254 mm
Gewicht 1342 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-138-33682-3 / 1138336823
ISBN-13 978-1-138-33682-7 / 9781138336827
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Das umfassende Handbuch

von Philippe Fontaine; Burghard Vogel

Buch | Hardcover (2023)
Rheinwerk (Verlag)
79,90
Schritt für Schritt zum perfekten Film: Videoschnitt, Effekte, Sound

von Robert Klaßen

Buch | Hardcover (2021)
Rheinwerk (Verlag)
49,90