Beginning iPhone Development with Swift 5
Apress (Verlag)
978-1-4842-4864-5 (ISBN)
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Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with a gentle introduction to using Xcode and then guides you though the creation of your first simple application.
You’ll start with designing basic user interfaces and then explore more sophisticated ones that involve multiple screens such as navigation controllers, tab bars, tool bars, page views, and split views that are particularly useful on the larger screens of the iPad and certain iPhone models. And there’s much more!
Beginning iPhone Development with Swift 5 covers the basic information you need to get up and running quickly to turn your great ideas into working iOS apps. Once you’re ready, move on to Pro iPhone Development with Swift 5 to learn more of the really unique aspects of iOS programming and the Swift language.
What You Will Learn
Discover what data persistence is, and why it’s important
Build cool, crisp user interfaces
Display data in Table Views
Work with all the most commonly used iOS Frameworks
Who This Book is For
Aspiring iOS app developers new to the Apple Swift programming language and/or the iOS SDK.
Wallace Wang is a former Windows enthusiast who took one look at Vista and realized that the future of computing belonged to the Mac. He s written more than 40 computer books, including Microsoft Office for Dummies, Beginning Programming for Dummies, Steal This Computer Book, My New Mac, and My New iPad. In addition to programming the Mac and iPhone/iPad, he also performs stand-up comedy, having appeared on A&E s "Evening at the Improv," and having performed in Las Vegas at the Riviera Comedy Club at the Riviera Hotel & Casino. When he’s not writing computer books or performing stand-up comedy, he also enjoys blogging about screenwriting at his site, The 15 Minute Movie Method, where he shares screenwriting tips with other aspiring screenwriters who all share the goal of breaking into Hollywood.
Chapter 1: Getting to Know the iOS Landscape
Chapter 2: Writing our First App
Chapter 3: Handling Basic User Interactions
Chapter 4: Adding Intermediate Level User Interactions
Chapter 5: Working with Device Rotations
Chapter 6: Creating a Multiview Application
Chapter 7: Using Tab Bars and Pickers
Chapter 8: Introducing Table Views
Chapter 9: Adding Navigation Controllers to Table Views
Chapter 10: Collection Views
Chapter 11: Split Views and Popovers for iPad Apps
Chapter 12: App Customization with Settings and Default
Chapter 13: Persistence: Saving Data Between App Launches
Chapter 14: Graphics and Drawing
Appendix: An Introduction to Swift
Erscheinungsdatum | 19.06.2019 |
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Zusatzinfo | 376 Illustrations, color; 22 Illustrations, black and white; XV, 648 p. 398 illus., 376 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Gewicht | 1244 g |
Themenwelt | Informatik ► Betriebssysteme / Server ► iOS |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Schlagworte | Apple • Apps • core data • core location • Development • iCloud • Ios • iPad programming • iPhone • map kit • programming • Software • Sprite kit • SWIFT • tvos • WatchOS • Xcode |
ISBN-10 | 1-4842-4864-3 / 1484248643 |
ISBN-13 | 978-1-4842-4864-5 / 9781484248645 |
Zustand | Neuware |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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