Fundamentals of Computer Graphics
Seiten
2002
A K Peters (Verlag)
978-1-56881-124-6 (ISBN)
A K Peters (Verlag)
978-1-56881-124-6 (ISBN)
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This work offers a comprehensive treatment of computer graphics, providing the fundamental mathematics used in graphics programs and covering the basics of the graphics pipeline, BSP trees and ray tracing. It addresses a wide range of topics, including NURBS and global illumination.
Extensively beta-tested in classrooms worldwide, this modern, comprehensive introduction to computer graphics will set the standard in teaching. It presents the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code. - The fundamental mathematics used in graphics programs - The basics of the graphics pipeline - BSP trees - Ray tracing - Surface shading - Texture mapping Advanced topics include: - Curves and surfaces - Color science - Global illumination - Reflection models - Image-based rendering - Visualization Extensive exercises and references for further reading enhance each chapter. An introduction for novices---a refresher for professionals.
Extensively beta-tested in classrooms worldwide, this modern, comprehensive introduction to computer graphics will set the standard in teaching. It presents the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code. - The fundamental mathematics used in graphics programs - The basics of the graphics pipeline - BSP trees - Ray tracing - Surface shading - Texture mapping Advanced topics include: - Curves and surfaces - Color science - Global illumination - Reflection models - Image-based rendering - Visualization Extensive exercises and references for further reading enhance each chapter. An introduction for novices---a refresher for professionals.
Peter Shirley is a professor in the computer science department at the University of Utah. He is a member of the Visual Simulation Group, whose work focuses on the creation of images for the human visual system, including static and dynamic imagery for traditional displays and immersive environments. He has held positions at Indiana University and the Cornell Center for Computer Graphics, Game Programming.
Erscheint lt. Verlag | 15.6.2002 |
---|---|
Verlagsort | Natick |
Sprache | englisch |
Gewicht | 816 g |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-56881-124-1 / 1568811241 |
ISBN-13 | 978-1-56881-124-6 / 9781568811246 |
Zustand | Neuware |
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