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Graphics Systems
Elsevier Science Ltd (Verlag)
978-0-444-89442-7 (ISBN)
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Professional programmers, engineers, students and researchers concerned with the current state and future development of computer graphics systems should find this publication a valuable reference point and comprehensive implementation guide. The book is characterized by the clarification and concrete determination of separate groups of computer graphics problems, which can be studied and developed relatively independently. The presentation of issues is based on the logic of the graphics systems realization. This logic reflects the work of the designer and the implementor in its movement through the following consecutive steps: design of the graphics system; determining of the graphics system architecture and methods for its realization; realization of the graphics data processing through the development of corresponding algorithms.
The primary subject areas considered include: a presentation of a model and functionality of 2D and 3D graphics systems; architectures of 2D and 3D graphics systems; possible methods for a graphics system realization; algorithms for graphics data processings; and a systemized presentation of all problems relevant to the user interface to reflect its influence on the graphics system.
Introduction: computer graphics and image processing; interactive computer graphics system and graphics system; users of graphics system. Part 1 Model and interfaces of a graphics system: model of a graphics system; two-dimensional application interface; three-dimensional application interface; special application interface for bit mapping graphics; virtual device interface; graphics metafile. Part 2 Graphics system architecture: architecture of a two-dimensional graphics system; architectures of three-dimensional graphics system; basic Windows system. Part 3 Approaches to graphics system realization: formal description of a graphics system; approaches to the realization of a graphics system; a distributed graphics system; graphics programming. Part 4 Two-dimensional graphics system: mathematical grounds of two-dimensional graphics; data structures in a two-dimensional graphics; removal of hidden lines and surfaces; models of the illumination process; shading methods. Part 5 User interface: basic principles of the user interface; logical modelling of user interface; user interface design; user interface implementation.
Erscheint lt. Verlag | 16.12.1992 |
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Zusatzinfo | index, bibliography |
Verlagsort | Oxford |
Sprache | englisch |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
ISBN-10 | 0-444-89442-X / 044489442X |
ISBN-13 | 978-0-444-89442-7 / 9780444894427 |
Zustand | Neuware |
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