Mastering UI Development with Unity -  Godbold Ashley Godbold

Mastering UI Development with Unity (eBook)

An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018
eBook Download: EPUB
2018 | 1. Auflage
468 Seiten
Packt Publishing (Verlag)
978-1-78728-843-0 (ISBN)
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29,99 inkl. MwSt
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A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out.
This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components.
Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres.
While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.


Master Game UI system by creating captivating user interface components with Unity 5 through Unity 2018 and C#. Learn about UI texts, images, world space UI, mobile-specific UI and much more.About This BookDevelop a game UI with both technical and aesthetic considerationsUse all the UI elements provided by Unity's UI systemStep-by-step examples of creating user interface components in the top game genresWho This Book Is ForThis book is for anyone keen to improve their games via a great user interface with Unity's UI system. If you're looking for a book that explains how to develop specific user interfaces or that thoroughly explains how each of the individual Unity components work, this book is for you.What You Will LearnDesign principles and patterns for laying out elements in your UITechniques that allow your UI to scale appropriately in different resolutionsHow to use automatic layouts to streamline your UI building processProperties of the Event System and how to appropriately hook events to your UI elementsAccess the components and properties of UI elements via codeImplement all of Unity's built-in UI elements as well as those provided by TextMeshProDevelop key UI components that are popularly used in multiple game genresAdd visual flare to user interfaces with the use of animation and particle effectsCreate a UI that displays in the Screen Space as well as World SpaceIn DetailA functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out.This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components.Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres.While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.Style and approachThe book walks you through the process of creating many different user interface components, by describing each UI component and property thoroughly and then providing step-by-step examples of its implementation. You will not only learn how to lay out visual elements, but you will also learn how to program for these features and hook them in to your game. The examples provided in the book can be reused for many other products.
Erscheint lt. Verlag 30.4.2018
Sprache englisch
Themenwelt Informatik Software Entwicklung User Interfaces (HCI)
ISBN-10 1-78728-843-9 / 1787288439
ISBN-13 978-1-78728-843-0 / 9781787288430
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