Blender Quick Start Guide (eBook)
194 Seiten
Packt Publishing (Verlag)
978-1-78961-293-6 (ISBN)
Learn the new Blender 2.8 user interface and make 3D models
Key Features
- Find your way round the new user interface and tools of Blender 2.8
- Create materials, apply textures and render scenes
- Use the new cutting-edge real-time render EEVEE in your projects
Book Description
Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and ?exibillity can sometimes be daunting, and that's when you need this book!
The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View.
You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender.
You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools.
By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee.
What you will learn
- Manipulate and visualize your 3D objects in Blender
- Use polygon modeling tools such as extrude, loop cut, and more
- Apply precision modeling tools like snapping and the 3D Cursor
- Render a scene using the real-time engine Eevee
- Create materials for Eevee and Cycles
- Render a scene with the Eevee real-time engine
- Use PBR textures to craft realistic surfaces such as wood with the Shader Editor
- Add motion and animation using keyframes
- Create animation loops using curves and modifiers
Who this book is for
This book is for anyone interested in taking their steps with Blender. If you're an experienced 3D artists or hobbyist, this book will help you with its features.
Learn the new Blender 2.8 user interface and make 3D modelsKey FeaturesFind your way round the new user interface and tools of Blender 2.8Create materials, apply textures and render scenesUse the new cutting-edge real-time render EEVEE in your projectsBook DescriptionBlender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and flexibillity can sometimes be daunting, and that's when you need this book!The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View.You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender. You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools.By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee.What you will learnManipulate and visualize your 3D objects in BlenderUse polygon modeling tools such as extrude, loop cut, and moreApply precision modeling tools like snapping and the 3D CursorRender a scene using the real-time engine EeveeCreate materials for Eevee and CyclesRender a scene with the Eevee real-time engineUse PBR textures to craft realistic surfaces such as wood with the Shader EditorAdd motion and animation using keyframesCreate animation loops using curves and modifiersWho this book is forThis book is for anyone interested in taking their steps with Blender. If you're an experienced 3D artists or hobbyist, this book will help you with its features.
Erscheint lt. Verlag | 29.9.2018 |
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Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Software Entwicklung |
Schlagworte | 3D artists • 3d models • Animation • Blender • Blender 2.8 • eevee • PBR Textures • Rendering • Scene |
ISBN-10 | 1-78961-293-4 / 1789612934 |
ISBN-13 | 978-1-78961-293-6 / 9781789612936 |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
Haben Sie eine Frage zum Produkt? |
Größe: 65,6 MB
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Dateiformat: EPUB (Electronic Publication)
EPUB ist ein offener Standard für eBooks und eignet sich besonders zur Darstellung von Belletristik und Sachbüchern. Der Fließtext wird dynamisch an die Display- und Schriftgröße angepasst. Auch für mobile Lesegeräte ist EPUB daher gut geeignet.
Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür die kostenlose Software Adobe Digital Editions.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür eine kostenlose App.
Geräteliste und zusätzliche Hinweise
Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.
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