Hex
The Full Story
Seiten
2019
CRC Press (Verlag)
978-0-367-14422-7 (ISBN)
CRC Press (Verlag)
978-0-367-14422-7 (ISBN)
Written for a wide audience, this is the full story of Hex, inside and out, with all its twists and turns: Hein’s creation, Lindhard’s puzzles, Nash’s proofs, Gale’s Bridg-it, the game of Rex, Shannon’s machines, Bridg-it’s fall, Hex’s resilience, Hex theory, the hunt for winning strategies, and the rise of Hexbots.
Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. nash. How did this happen? Who created the puzzle for Hein's Danish newspaper column? How are Martin Gardner, David Gale, Claude Shannon, and Claude Berge involved? What is the secret to playing Hex well? The answers are inside...
Features
New documents on Hein's creation of Hex, the complete set of Danish puzzles, and the identity of their composer
Chapters on Gale's game Bridg-it, the game Rex, computer Hex, open Hex problems, and more
Dozens of new puzzles and solutions
Study guide for Hex players
Supplemenetary text for a course in game theory, discrete math, computer science, or science history
Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. nash. How did this happen? Who created the puzzle for Hein's Danish newspaper column? How are Martin Gardner, David Gale, Claude Shannon, and Claude Berge involved? What is the secret to playing Hex well? The answers are inside...
Features
New documents on Hein's creation of Hex, the complete set of Danish puzzles, and the identity of their composer
Chapters on Gale's game Bridg-it, the game Rex, computer Hex, open Hex problems, and more
Dozens of new puzzles and solutions
Study guide for Hex players
Supplemenetary text for a course in game theory, discrete math, computer science, or science history
Ryan B. Hayward is Professor of Computer Science at the University of Alberta, Canada. Bjarne Toft is Professor Emeritus at the Univeristy of Southern Denmark.
1. Birth. 2. Preparing to launch. 3. Polygon in Politiken. 5. The Polygon puzzlist. 6. Rebirth. 7. More games, and machines. 8. Hex goes global. 9 Is Hex easy? 10. Hex theory. 11. Rex theory. 12. The quest for strategies. 13. The rise of the bots. 14. Epilogue, Chronology. Appendices.
Erscheinungsdatum | 15.02.2019 |
---|---|
Reihe/Serie | AK Peters/CRC Recreational Mathematics Series |
Zusatzinfo | 190 Line drawings, black and white; 71 Halftones, black and white; 264 Illustrations, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 156 x 234 mm |
Gewicht | 484 g |
Themenwelt | Mathematik / Informatik ► Mathematik ► Analysis |
Mathematik / Informatik ► Mathematik ► Angewandte Mathematik | |
Mathematik / Informatik ► Mathematik ► Logik / Mengenlehre | |
ISBN-10 | 0-367-14422-0 / 0367144220 |
ISBN-13 | 978-0-367-14422-7 / 9780367144227 |
Zustand | Neuware |
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