Mathematics for Computer Graphics and Game Programming - D. P. Kothari, G. Awari, D. Shrimankar, A. Bhende

Mathematics for Computer Graphics and Game Programming

A Self-Teaching Introduction
Buch | Softcover
400 Seiten
2019
Mercury Learning & Information (Verlag)
978-1-68392-356-5 (ISBN)
79,15 inkl. MwSt
Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry.

Introduction to Computer Graphics
Vector Representation of Geometric Entities
Two-dimensional Transformation
Three-dimensional Transformation
Parametric Representation of Planar Curves
Parametric Representation of Space Curves
Parametric Representation of Surfaces
Windowing and Clipping
Generation of 3D Models
Projections
Graphics Programs in the C Language
OpenGL with Computer Graphics
Programming Graphics Using OpenGL.
Appendices
Index

Erscheinungsdatum
Sprache englisch
Gewicht 635 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Informatik Software Entwicklung Spieleprogrammierung
Informatik Web / Internet Web Design / Usability
ISBN-10 1-68392-356-1 / 1683923561
ISBN-13 978-1-68392-356-5 / 9781683923565
Zustand Neuware
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