Production Methods -

Production Methods

Behind the Scenes of Virtual Inhabited 3D Worlds
Media-Kombination
280 Seiten
2002
Springer London Ltd
978-1-85233-612-7 (ISBN)
184,39 inkl. MwSt
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This book brings the reader to the frontier of multimedia applications.
This book brings you to one of the frontiers of multimedia applications, where computers are used as part of experimental theatre, puppet theatre, art installations, musical performances, museums, entertainment, games and teaching. Bringing together a wealth of knowledge covering theatre production, film production, design, game development, art and software engineering, 3D Production Methods recounts the exciting histories of the origins of specific multimedia products. Each chapter is case-orientated and focuses on the production process, including themes such as: - Scriptwriting techniques- Interdisciplinary co-operative teams- Visualization of ideas- Motivation- Prototyping and experimental systems development- Advice on how to organise multimediaA CD-ROM accompanies this book, containing all figures and video material from some of the cases presented in the book. 3D Production Methods contains edited research papers resulting from a project managed by Professor Lars Qvortrup into Virtual Inhabited 3D Worlds.
Other volumes include: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds; Virtual Space: Spatiality in Virtual Inhabited 3D Worlds; and 3D Virtual Applications: Applications with Virtual Inhabited 3D Worlds.

Introduction; Evaluating Software Engineering Modeling Concepts for Interactive Narratives Design; Interaction Styles in Development Tools for Virtual Reality Applications; In the Mists of Prehistory: Scriptwriting for Interactive 3D Documentaries on the Nordic Bronze Age; From Music to 3D Scenography and Back Again; The Making of a Pedagogical Tool for Picture Analysis and Picture Construction; From Archaeological Findings over Scale Model and Pencil Drawings to Digital Images; Dramaturgy in Building Multimedia Performances: Devising and Analysing; The Family Factor - Developing New Methods for Live 3D Animation; Evolution of Computer Bugs - An Interdisciplinary Team Work; Artists in the Virtual Studio; Morgana - From Vision to Visualisation.

Erscheint lt. Verlag 27.9.2002
Reihe/Serie Human Factors and Ergonomics
Zusatzinfo Mixed media
Verlagsort England
Sprache englisch
Maße 159 x 241 mm
Gewicht 600 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
ISBN-10 1-85233-612-9 / 1852336129
ISBN-13 978-1-85233-612-7 / 9781852336127
Zustand Neuware
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