The Lightwave 7.0 Primer - Patrik Beck

The Lightwave 7.0 Primer

Patrik Beck (Autor)

Media-Kombination
364 Seiten
2002
Charles River Media
978-1-58450-222-7 (ISBN)
51,30 inkl. MwSt
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The LightWave Primer, is a complete, structured guide to the ins and outs of LightWave. Whether you are just getting started with LightWave, or are an intermediate user needing to hone your skills, this 'course in a book' provides all the instruction you need to become proficient with LightWave.
KEY FEATURES Provides a complete start-to-finish guide for mastering LightWave Covers all key topics, including layout and modeler, objects, keyframes and animation, surfacing, 3D lighting, rendering, parenting and motion paths, text, particle animation, and deformation Explains the theory behind the tools and techniques, allowing users to adapt easily to other 3D programs Includes a wide variety of projects that integrate LW features and general techniques Includes a CD-ROM with the files for the projects, figures from within the book, and other relevant tools

Patrik Beck is the founder of Electric Crayon Studios, and is a full-time animator, instructor, and an original LightWave user. He is also the author of the popular LightWave 6.5/7.0 Project Handbook.

What is 3D Animation?; Basic Concepts of Geometry, The Virtual Camera, Staging and Lights, Keyframing as Choreography, Rendering, The Final Output, Software and System Specific Issues: What is so Special About LightWave, Mac, PC, and The Rest, Course Material Provided on the CD, Frame Storage and Playback, Animation Uses and Formats, Video and Multimedia Considerations, Animation for the Web, Images for Print, Rendering Elements for Design and Compositing, LightWave Course Lesson Plan: Learning the Basics; Basic LightWave Layout, Brief Tour of Layout and Modeler, Load and Save Functions, How to Render Frames, Display and Preview Options, The Basic Object, Creating a Box in Modeler, Using the Mouse to Create Objects, Using Numerical Input Commands, Naming the Box Surface, Modifying the Box Geometry, Saving the Box Object, Keyframing Objects in Layout; Load the Box Object, Keyframing the Box into Position, Keyframing Camera and Lights, Rendering a Frame, Texture Attributes; Introducing Basic Surface Attributes, Altering the Polygon Surfaces, Using the Viper Preview, Working with Lights; How the Lights Work, Types of Lights and Their Properties, Light Attributes, Shadows, Raytrace and Shadow Map, Exercises and Self-Tests

Erscheint lt. Verlag 25.12.2002
Zusatzinfo Illustrations, unspecified
Verlagsort Hingham
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Informatik Office Programme Outlook
ISBN-10 1-58450-222-3 / 1584502223
ISBN-13 978-1-58450-222-7 / 9781584502227
Zustand Neuware
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