Learning Java by Building Android Games - John Horton

Learning Java by Building Android Games

Learn Java and Android from scratch by building six exciting games, 2nd Edition

(Autor)

Buch | Softcover
774 Seiten
2018 | 2nd Revised edition
Packt Publishing Limited (Verlag)
978-1-78883-915-0 (ISBN)
43,60 inkl. MwSt
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Android is one of the most popular mobile Operating systems presently. It uses the Java programming language. The problem is that most Android books assume the reader is already proficient with Java. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The ...
Get ready for a fun-filled experience of learning Java by developing games for the Android platform

Key Features

Learn Java, Android, and object-oriented programming from scratch
Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter
Create and design your own games, such as an open-world platform game

Book DescriptionAndroid is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency.

This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P.

At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game.

By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.

What you will learn

Set up a game development environment in Android Studio
Implement screen locking, screen rotation, pixel graphics, and play sound effects
Respond to a player’s touch, and program intelligent enemies who challenge the player in different ways
Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions
Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP)
Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns
Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes
Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns

Who this book is forLearning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.

Table of Contents

Java, Android & Games
Java Basics & An Introduction to Object Oriented Programming - Starting the Sub Hunter Game
Java Variables, Operators, Expressions and Android Debugging - Spawning a Sub to Hunt
Making Decisions with Java If, Else & Switch - Getting the Player's Input
The Android Canvas Class, Drawing to The Screen - Firing Depth Charges
While, Do While, For Loops, Break & Continue - Enhancing Sub Hunter Game
Java Methods - Finishing Sub Hunter Game
Object Oriented Programming - Starting the Pong Game
Interfaces, Threads & Exceptions - Coding the Pong Game Loop
Coding a class for the player's bat & Handling Input
Collisions, Sound FX and Supporting Different Android Versions - Finishing the Pong Game
(N.B. Please use the Look Inside option to see further chapters)

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Informatik Programmiersprachen / -werkzeuge Java
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Software Entwicklung Objektorientierung
Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Web / Internet
ISBN-10 1-78883-915-3 / 1788839153
ISBN-13 978-1-78883-915-0 / 9781788839150
Zustand Neuware
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