Mechanical Creations in 3D - Stewart Jones

Mechanical Creations in 3D

A Practical Look into Complex and Technical Setups for Animation & VFX

(Autor)

Buch | Hardcover
170 Seiten
2018
CRC Press (Verlag)
978-1-138-56050-5 (ISBN)
159,95 inkl. MwSt
Cogs, cranks, wheels, plates, chains, springs and pistons - a nightmare for animators. This book shows 3D artists how to create, setup, control and automate movements for complex and technically challenging mechanical structures all while working on a superdetailed steampunk train!
Cogs, cranks, wheels, plates, chains, springs and pistons - a nightmare for animators. This book shows 3D artists how to create, setup, control and automate movements for complex and technically challenging mechanical structures all while working on a super-detailed steampunk train! This book will specifically implement current industry trends and techniques for animated mechanical structures. We will be using Autodesk 3ds Max only, with no plugins and no additional software required. Readers will close out this book with a completed steampunk train for their portfolios and practical knowledge to combat other tricky hard-surface rigging and animation challenges.

Key Features

This is the only book available for mechanical setups in Autodesk 3ds Max.
Although 3ds Max specific, the techniques and foundations will work for any 3D application.
By following the step-by-step guides in this book, you can finish and complete a portfolio-ready steampunk train.
Each chapter will include an introduction and a summary, giving significance to the start and end of each section where readers can rest!
Boxed step-by-step guides will be used for the creation of technical setups in 3ds Max. A "Memory Refresh" section is included in each chapter, this gives short and quick reminders for the stages needed to complete the chapter setup - helpful as a reference guide for those that have already read the book and just need a reminder, saving them time as they won’t have to re-read the whole thing!

An accomplished creative professional with experience in film, television, commercials, video games and augmented/virtual reality. Jones is a writer, producer and director, with a background in animation and visual effects where he has worked internationally for most of his career. His previous roles have included everything from Character TD/Animator to CG Supervisor and Production Manager to Head of 3D. He is a full member of the Writer’s Guild GB, a journal-published MBA graduate, and holds various speaking engagements, lectures and workshops throughout the year at various conferences and colleges worldwide.

TABLE OF CONTENTS






Preface



Acknowledgements



About the Author



Contributors






CHAPTER 1: INTRODUCTION





Chapter Overview



Preparation



Art and Science



Principles



Naming Conventions



Layered Setups



3 Stage Asset Build (3SAB)



Colors



Companion Website



Memory Refresh



Summary




CHAPTER 2: MODEL





Conceptualization





Reference



Scribbles and Concepts




Building the Model





Technical Considerations



Rough Blocking



Refinement



Polish




Naming of the Steampunk Locomotive



Memory Refresh



Summary




CHAPTER 3: RIGGING PREPARATIONS





Model Breakdown



Redundant Geometry Removal



Setting the Scale



Geometry and Wireframe Colors (Optional)



Names, Names and Naming



Creating the Geometry Hierarchy



Resetting and Aligning Pivots



Reset the Transforms



Cleaning Up the Scene



Setting the Display Layers (Layers Explorer)



Memory Refresh



Summary




CHAPTER 4: COMMON RIGGING TECHNIQUES





Hierarchies



Skeletons



Forward and Inverse Kinematics



Skinning



Constraints



Controllers





Interactive Viewport Controllers (Animation)



On-Screen/On-Viewport Controllers (Animation)



Reaction Controllers (Transform)



General Controllers (Transform)




Wire Parameters



Custom Attributes



Modifiers



Pivots and Movable Pivots



Memory Refresh



Summary




CHAPTER 5: BASE RIG





ROOT Node



Controller Group, Rigging Group, WIP Group



BRANCH Nodes



Component Breakdown





Norah #1 – BRANCH





The Bell



The Bumper



The Joiner



The Valves



Front and Rear Budge



The Cogs



Chains



Pistons



Wheels and Beams



Side Pistons



First Carriage Tubes/Hoses




Norah #2 – BRANCH





Bogie, Wheels and Joiners



Chains and Suspension



Tender and Fans



Second Carriage Tubes/Hoses




Norah #3 – BRANCH





Frame and Joiners



Front and Rear Budge



Bomb




Norah #4 – BRANCH





Front/Rear Budge and Joiner






Attaching the Geometry



Adding the Controllers



Memory Refresh



Summary




CHAPTER 6: ANIMATION AND AUTOMATION RIG – PART 1





Norah – Carriage #1





The Bell



The Bumper



The Joiner



The Valves



Front and Rear Budge



The Engine





Cogs



Chains



Pistons



Wheels



Beams



Side Pistons



Budge Wheels






Memory Refresh



Summary




CHAPTER 7: ANIMATION AND AUTOMATION RIG – PART 2





Norah – Carriage #2





Tender





Fans



Suspension Rods



Chains



Tubes/Hoses




Bogie




Norah – Carriage #3





The Frame (Main)





Bomb




Front and Rear Budge





Wheels






Norah – Carriage #4



Linking Up



The Cleanup Crew





Hierarchies, Hiding and Locking



Display Layers



Display Tab



Controller Cleaning




Memory Refresh



Summary




CHAPTER 8: DEFORMATION RIG





Automated Wheel Rotation



Technically Accurate Chain Rigging



Dynamic Rope and Wires



Rumble and Vibration Controls



Memory Refresh



Summary




CHAPTER 9: MORE MECHANICAL RIGGING





Train Tracks



Hydraulic Pistons



Animating Pivot Points



Soft Tire Rigging



Memory Refresh



Summary




CHAPTER 10: CONCLUSION





Resources and Included Rigs



Norah – The Front Cover Render



Memory Refresh is missing!



What Next?



A Quick Note



Goodbye and Good Luck

Erscheinungsdatum
Zusatzinfo 11 Tables, black and white; 91 Halftones, color; 8 Halftones, black and white
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 453 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Mathematik / Informatik Informatik Web / Internet
ISBN-10 1-138-56050-2 / 1138560502
ISBN-13 978-1-138-56050-5 / 9781138560505
Zustand Neuware
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